So cute chaos is like eating a ghost pepper with the aftertaste higher. So it's like when you bite it's like and then the papaya aftertaste is like ah,
that sounds mom. I'm envisioning that sounds good as book
Welcome to chaos radio. This is the story of 80 artists from around the world experimenting in collective creation.
Over the next eight weeks, we'll be pushing the limits of music web three by creating 21,000 unique art pieces under the shared artists name,
chaos. Join us as we witnessed this artists grow fall rise and we hope ultimately, right? We're calling our community of makers camp chaos. And here it can we believe the most exciting part of this project is the making up. So come join us backstage with soncap
a little family of music and love in web three
climbed down into the pit orchestra will be rehearsed for our final performance making
ours as chaos. Will we be able to let go of our egos enough to truly own this work collectively? Can we survive off the promise of the future NF T job
will be harnessed the power of chaos
or be consumed by chaos. I'm Jada and I've Llosa. Let's find out together.
Welcome back calf cast listeners. If you've been following along with the journey so far, then you know we've been hard at work building the headless band known as chaos. But if this is your first time here, I'd recommend you scoot back to the beginning and listen to episode one, two and three have chaos radio to catch up on where the experiment is that so far, but today in episode four, we're covering some of the most important happenings of Act Three, the last two weeks chunk of camp before we transition into release planning mode.
And we'll be starting off this episode by touching on the importance of more and how Eris, the goddess of discord and chaos has become a key character in the immersive digital theater that we're creating here together.
Then we'll dive into the two teams that we haven't really touched on that much yet the dev team and the visual team. And of course, you know, we got to give you a little sneak peek of music along the way.
And after that we will revisit the importance of value flow how we're all getting paid that cash money honey, we'll end this episode with a little teaser on the transition into act for rebirth.
As a reminder, we're dividing the eight week camp up into four acts act one order act to disorder act three entropy where Eris introduces complete chaos and then there's act for rebirth, which we'll talk more about in the next episode focused on the release planning leading up to the big midday on June 3 2022. But for now, let's first focus on what went down in Act Three.
Remember in act two when Eris showed up and shuffled the music teams in a chaotic manner? Well guess what? Eris showed up again in a kickoff call for Act Three entropy.
Something's happening some sort of energies happening right now. I know what's happened. Somebody's taking over my screen. I think IRIS wants to talk to us. Here, como estas Eris is sharing something
to be offered worldly riches an opt for wisdom and confidence. I believe that you are maybe truly capable of harnessing the extent of my creative power. So now I plunge you into full chaos become one entity and bite from the red apple. Four together you have earned an opportunity to receive true fortune. We all welcome to act three. Can
y'all lose it for eras? Insane insane.
The music teams were originally set for Random into houses of 12 musicians each. And these teams and houses are dissolved and completely destroyed by Eris. We went from being three separate large groups to being one single enormous group of music makers.
Add three is here entropy is here, chaos is spoken, there are no more houses. We are now a network.
I feel like we all need to just make a bunch of noise for some reason right. too big too
can we get an AMA with us next week? Still making it by the BK BK I'll say, Hey, I'm still making it back. And, and the turning point came from finishing, making the Act Three teams, right.
That's our mod also known as gradient who's on the operations team.
That was like one big for lack of a better word HR push within camp. And now it's like, okay, we've done that the sort of core mechanics are done. What do we need to now do to make this camp successful? So a lot of conversation now started shifting of okay, how is the rest of the project doing? What are we going to do to, to bring this over to the finish line?
That's right, the big lift of music making is almost at an end here with act three being the last two weeks of musicians making songs. And there is a whole nother side of camp. There's the visual team and the dev team to such extremely important groups that you're about to get to know better.
Because the band headless chaos isn't doing just the usual NFT PFP profile picture thing. This isn't just a simple mint on open sea plus a landing page. No, no, there's a lot more to the design and experience of this project. A team of nine visual artists and a team of six developers are hard at work, cooking up something super special and saucy, which you'll learn more about next.
Let's start with some walkthrough with the dev team, our very own young Spielberg from chaos radio, interviewed a couple of dev team members here starting with niche, also known as losing my ego, who's leading front end of web development.
So my question is, Do Is there some parallel between the bands and like the dev? Like, is the dev team a band? Is there a tambourine? Is there a melody? Is there a singer? You know,
dude, yes, I think back end is the drummer. They're the spine. Like, that's for sure. Love that. Yeah, like that's, that's
what exactly is the front end and the back end of a website.
So front end of the website, it's the way that the site looks, it's going to be what you're clicking on to interact with the site, your entire experience. And the back end is, well, how is this organized? How does the data flow between like the code to actually make these actions happen? You know, there's a lot more to it, because for our site, right, we're connecting on chain. So the back end is also including connecting to the like splits, contracts connecting to the actual chaos contracts. When we do liquid splits, that's going to be a whole thing as well. So solidity and things like that come into play.
For anyone who's not familiar, solidity is a programming language for smart contracts.
I mean, one hand is the singer.
Another be like a basis like chillin, like you can see me but like, I don't really want to like I kind of feel like I view Issac as like a kind of Dr.
Isaac pacta, who we'll hear from a little bit later,
everything is kind of built around him setting up the contracts everything the way that you know, that he has, like, it's he's the architects, yeah, he's conducted.
We will see this but like, what did you build? Like, I know, like, there's, I know, there's like a player. I know, like, but like, walk me through and then maybe the process of what did you think you were going to build in the beginning? And then as the requirements kind of got chopped up? What did you end up with?
I thought in the beginning, that we were going to build a site that was like an about page, a page that just had you know all the songs listed and Like mitt, I meant, like, super basic, you know, and I think like, that idea lasted like 30 seconds, because the second that camp started and you kind of realize what's going on. And I think everybody just felt a similar way like, and thought this needs to be something that's more of an experience like this isn't going to just be a flat mentoring site. Let's go, let's go. Let's do this. And you guys wouldn't music player, okay, we're gonna make this work, we're gonna figure it out. You want some rady unpacking animation slide up thing that I'm not trying to give away too much like, you guys want that. Okay, cool for doing that, like you want, oh my god, the liquid slips page, which nobody's gonna see on launch, you're only going to be able to see it afterwards, which I'm really excited about. That's actually I'm realizing now like there's something crazy happening and almost like every page of the site, which was not the original, not the original plan.
The evolution of the scope of this project is a pretty common theme throughout the different teams in camp. And I mean, with an exciting project like this, that is at the edges, and just biting at the edges. People get ideas. And then we act on these ideas to make it even bigger and beautiful. And that's part of it, right? This is a song writing slash web three hackathon. So what is that second half? What is a web three hackathon.
Let's hear from that conductor, that niche mentioned leading the smart contracts and the development team. Here's Isaac,
generally, it's a lot of developers coming together to try to build something new and cool using some new tools. In a short period of time,
let's get back to young and Isaac and explain a little bit more about what's being built here.
So maybe kind of walk us through in a little more detail, exactly what you've been putting together and how that is going to interact with all the music that was made. Sure.
Um, so my main responsibility was writing all the smart contracts for the NF T's. And the NFC sale and like the pack opening dynamic, the thing that people are minting first are 5000 packs, and each pack can be opened to reveal four random songs, each song is going to have unique album artwork. So you'll have all of those songs in your pack when you open it. And all 20,000 songs are gonna have unique artwork,
that's 20,000 total, because there are 5000 packs of four songs each. And 5000 times four equals 20,000, unique music and fts.
So the thing that I was working on primarily, the hardest part was the kind of random number generation distribution of the of when you open up half, you actually get four random songs.
Part of the chaos is that you don't know which four songs you will get until you hit open and mint the packs, and that includes the chaos team, we actually don't even know which songs you're going to hold, which is pretty awesome.
Um, there's other components around, like layering all the images together. So building like the DNA of the album artwork and distributing that according to the rarities, and then layering all those images together using scripts. But really the the key innovation here, I think, is when we're talking about that PACK OPENING dynamic.
It's super exciting to see. And it's super innovative how not just from an NFT creation standpoint, but from a user experience to it's hard to actually explain without seeing it. But basically, there's going to be this entire experience built around the opening and the collecting of these packs on the chaos website itself. And it's going to include a music player that niche mentioned before, and then some really awesome things regarding being able to see your own collection that you own,
essentially a chaos inventory. So you are going to be able to keep track of all your poker BahnCard chaos packs, and as you unwrap them, we're going to give you a library and kind of organize this for you and you know, you're going to be able to see what you're missing, because I think everybody needs to have full sets. That's the idea. I think, you know, the focus was to build an experience rather than just a meeting site. Like I don't think we really ever and that's just reflective of just the whole camp in general, where I don't think there's anything traditional happening here. And so the user experience couldn't be traditional either.
But of course the user experience doesn't really mean a whole lot unless you have some really amazing visuals to go along with it. So on our next segment, we're going to be jumping into the amazing design team the visual elements that are driving this user experience and accompanying the music created here at Camp
Soto J Jeff tears being Monday My sister went to her slow kissing or is it biting camera? Remember Three Wishes Jeannie blues halfway to Denver, Scotland dark and you wanted a wetter One brother and just noise.
Okay, so you saw from the presentation that we haven't absolutely fucking enormous project ahead of us.
That's right. That's piece note, my dear friend, talking to his team of designers piece is the fabulous steward for the design team,
three visual artists across the three acts in which music was going to be made. And they each made 12 panels, one for each song. And we, as a team of nine visual artists then came up with different ways to treat these images, different ways to format them, we use like analog analogies, like making a J card for a cassette or a vinyl album cover. And along with that, we worked with Isaac on the Build Team in putting together this generative collection to make 21,000 unique album covers,
please note actually hit me up.
That's Jamie Cornelia, a designer helping to create those 21,000 visuals
and was like, Yo, these are hard. And I was like that, I appreciate you. And he was like a, you did these these parts of the edits, too. And I was like, Yeah, I edited everything myself. And then he was like, Yeah, you should, I want you to, I want to bring you in on the visual team. And then it was also cool, because the visual team kind of works a little bit different than the audio team. Because like the first I remember the first call me an individual artists are like, okay, so what are we doing exactly? And what are you doing, and maybe I can send this to you. But by the end of the act, too, I feel like everybody had a grip on what they were going to present in reference to like collage work. So like cutting out pictures, and then bringing them on to the computer and then cleaning them up in the computer, and then making the digital collage on the computer.
If you haven't seen Jamie's work, do yourself a favor and go check it out. And there's such a chaotically beautiful combination of different mediums and styles from the nine person design team. Everything from digital motion graphics, to real physical watercolor, and oil painting all being smashed together to create these one of a kind art pieces.
The cool thing about the visual team is something I've never done before, which is like, I'll turn in something, and it's a piece of something bigger. So it's almost like the visual team is working just like the audio team is working. And you don't really know where your piece of art is going to be at. And then whenever you get it back. It's like it's crazy how we're, our art is going through all these different hands. And you would think it looks it would look crazy, but it's actually insanely uniform. Like I just think PS notice on a really good job at like a BMP snowed man,
I'm so stoked for you to see these creations. The first time that I saw them, I literally started tearing up immediately, you can tell that there are many hands that touched it, but it has a uniform look and feel to the artwork, like Jamie said. And that's because there's so many amazing artists that are combining their forces working together. For example,
here's Carrie, another visual team member talking about his inspiration with the theme of chaos,
we think of the world is very entropic or this the entropy, the going from states of order into chaos, where we were constantly trying to battle this kind of decay and things with the natural world. But when you go deep, all of this nature, everything came from disorder and chaos and nothing as as far as we know. So that was kind of the theme of the entire catalog here.
And of course, some artists drew inspiration from the lore and Eris, another designer hysteria, Ickes talked with music guide Kathleen, about this very thing.
Yeah, the theme is like, the is the story of the chaos Aries and she's the goddess of and so I let I let her be inspired by this. Cool and I do some research about Aries and chaos and actually, in this process to you to stop to try to control everything in your life and like, learn to dance and flow with chaos, because you cannot control that. So that's perfect is my process. So I will talk about that.
Here's private woman sharing some overlaps with the music team.
It's so interesting to hear the parallels between the experience on the music teams and the visual team. It's just really cool to be amongst a group of people that you don't really know and like, I feel like sharing in the creative process is like very vulnerable and it's cool to get to be vulnerable in this way.
Because I just haven't really been knowing where I wanted to go visually Recently, so, you know, just having all the support and love in the visual team and the other artists and not even the musicians, like I've had a couple of musicians so me like, Oh, I hope I hope our song gets your breath and you know, the and like, like getting all that love and stuff like that it means a lot.
It's super cool that there are some parallels in the creative families that are being created in this camp. There's a sense of vulnerability and support permeating across the teams. And turns out, that's definitely true with the design team. And as we've uncovered in previous episode, and if you're a musician yourself, you know, it's very true with the music team. This network trust is built upon the idea of compensation and value flow, how we're actually paying each other, which we've talked about in the previous few episodes. So up next, we're going to do a check in again into that compensation and value flow aspects of Qantas, but it's cold and tired. Just call Tim say was
good tell you, honestly, this time I think too many thoughts. Take an extra charge. Got too much to say his mouth.
To give you a little peek into our value flow and be transparent with you, here's gradient ops galore and build Stewart explaining the spreadsheet showing overall value allocation after act two, on our weekly camp wide call.
So for those of you that haven't had a chance to take a look, we have a sheet called total chaos distribution. And it has all the allocations so far from you know, Act One, act two, and then at the bottom here, all of it aggregated into one area, you can go through and review this at your own time. So you can see sort of like how tokens are being distributed across camp in here, as well as what the average tokens are by a role. So as
a reminder, these chaos tokens will represent real money once the NFT sale happens. And we're transparently sharing how each person in camp will be compensated. So if they don't feel like their efforts and energy that they have been putting in camp is fairly valued, then they can speak up about it.
All this is doing is just helping you contextualize like where you're sort of at as compared to the rest of the camp. But you can go and look at the details individually and on your own time. So if you haven't seen this, I'll drop this in the chat for you to take a look at.
It's tough, because a lot of the times the people that are behind the scenes making this whole experience happen, this enjoyable time, are not completely visible. A lot of the work they do can be updating spreadsheets, doing one on one check ins with a small group of people writing scripts, editing videos, only visible to campers. And since the compensation model is based upon the work that we all see each other do this visibility issue can cause some problems. And luckily, we have a super smart, amazing Moyano econ team that thought about this ahead of time, and they created this little thing called hold back, it is essentially 10% of the total token supply is held back to level out any obvious errors that happen with this visibility problem. And during these last two acts, we start to get really into the nitty gritty with how to actually execute the hold back. So here's Russ, who is leading that charge talking about this with the hold back. Because what it
sounded to me right now is like, like the same step one, we do the interviews mark off people who like said, Hey, I'm undervalued. Step two, after we have that list of people, we in a group say like, is there anyone that maybe we think is undervalued, but maybe they were too humble? Maybe they are getting included in that list as well. And then in a group session like this on Zoom, we sit with a spreadsheet, go through down it, line by line, yeah, it's centralized. We're making these decisions as as a group, but it's like, maybe that's the best we can do.
Yeah, at the end of the day, that's all we can do. Some decisions are made very decentralized, and some are slightly more centralized. But together, we're just trying to make a better way. Oh, and in
order to do that, all of this the holds back and all of the compensation really is dependent on the primary sale, which is dependent on the release of these 21,000 NF Ts. That's really what this next transition is all about moving from x three entropy into act for rebirth, where we give birth to this new headless band chaos into the world, the music making is coming to an end, and a lot of the visual design work is starting to wrap up. And the dev team is finishing up their things, we are now transitioning into a new mode of creation as a network release mode. And there's a lot of work involved in doing that. Stick around to hear more about act for rebirth.
We can't go. We're sort of heading towards you know, we built this amazing machine of production. And now we are shifting this machine towards telling this story publicly soaking and saturating Twitter and platforms with this story. And rolling this sucker out.
You know who that is Matthew team, our portal opener.
So on Tuesday, after everyone submits their songs, we'll have 45 people who are out of a job in the chaos network. Right, their containers are falling
off. So the music and visual teams had specific jobs for the first three acts. And now their individual jobs are basically done, they made beautiful art, they made beautiful music. Still, there's a lot of other work to do,
it's really important that we figure out how to create easy ways for members of the song team to latch on to this new orientation of chaos, just so that people, as many as few people fall through the cracks as possible.
It's honestly a pretty big challenge, and one that we are doing our best with. Okay. Here's Fran talking about this as well.
I don't know that there's a solve for keeping people fully engaged. Maybe there is but we, but like knowing that the musicians, we can't plug every single person into another part of camp without it being like kind of a lot of extra work for some people.
This is what Mark for ditto has mentioned several times before that there is an admin cost. It's a lift to onboard and manage a team of people to complete a task. Still, there is an incentive for people to stay engaged because there is a compensation Coordinape cycle left. Based on the work we do, we're going to give each other more tokens, which then in turn turns into supercharged NF Ts, which then represents real money.
Everyone's going to own this project with these supercharged NF T's. But some people will own it passively, others will want to actively maybe keep building and we can solve for that if there's like some sort of scaffolding for that to happen and incentive mechanics for to happen.
Depending on each person, these incentives are going to change a little bit when the release gets closer and closer, really depends how each person engages. And then after release day when packs are minted. And then the money comes in that feeling and that engagement is likely to change.
Just the stakes get raised. I'll use a very similar example, I think, in Elektra and I won't speak for everyone from electro here. But you know, we had this excitement about the project and getting to work on it. And then the auction happened. And we saw like a number to our project. And like that made things real. I think that's kind of how I'm feeling this week as well, where it's like, oh, people are paying attention like this is not just going out in the ether. And there's some pretty not that it should matter. But there's some pretty big people in what three now starting to pay attention. And that makes like the stakes a little bit higher.
With the release date coming up in the midst of the web three world entering a bear market, there is a lot of added pressure on what is the best move forward, while ensuring we have the tech we're building and check. The music and check are in place campers feeling good and valued, and a date that we feel solid with on all these levels and beyond. And on top of that for the past few weeks. We've been going ham if you couldn't tell on podcast interviews, Twitter spaces, et cetera, ie getting the word out about chaos when we are still creating this thing and we
are still building there are some pretty important items left on the list before we're ready for June 3. What should the price be for each pack of music NF T's after we launching web three should we release music and traditional web to channels like Spotify? And if we do that, how will we manage the intellectual property co owned by 80 different creators? We'll answer these questions and more in our next episode. In the meantime, give us a follow on Twitter at headless underscore chaos for some real time updates
This episode was brought to you by song camp and Eris, goddess of discord and chaos, release party planning parties, bear market blues Coordinape Gratitude notes heartbeat call energy, Twitter space marathons, and great web three fun.
This episode was executive produced and edited by Levi Downey CO produced co edited and narrated by Jada blooms and Llosa, production and story health from Julie Clark, Francis Miller, young spilborghs Will Jergens Rosalie and Jack in the way the music by Josh Levine mastered by Conor Dalton Special thanks to Matthew chain portal opener of soccer fans and listeners like you, boo boo
Hey, thanks for listening to the end again. Stick around for the end of next episodes credits to we might just be sharing a little Alpha about the June 3 release