Yeah, in my experience, it's usually pullback, right? For whatever reason, because I think I get them excited about, like, there's so much potential here. And I'm so so pumped about exploring these things. But then when it comes time to actually play, that's when clamming up could happen. And like, oh, I don't actually know how to play a super charismatic Bard, right? So a good example, is somebody's coming in with the goal, we we help workshop together during the console, what are your goals? And how can you apply them to this context? So you know, somebody comes in with a goal of wanting to be more assertive, and we start to plant the seed of like, how can we put that in your character. So one, like potentially obvious way might be to play a high charismatic, class or character. But for some, like I mentioned, if roleplay is not, if role play is new to them, then that might actually put them outside of their kind of window of tolerance, or take them out, or they might like, even start to mildly dissociate, or like any of the coping skills that somebody might have, or have developed over time, could start to be to come into play. So that's when I might direct them to be like, Well, I love this, this idea, is there something that we can some way that we can put this idea of assertiveness in some other aspect of your character, so that you don't feel like you're gonna freeze up when it comes time to actually playing?