so I see AR VR headset based, I think as as very complementary, I've always seen the, you know, the technology as as a blessing, because of the investment that gets into it, it creates interest, it pushes the gaming studios, you know, to improve their 3d rendering techniques, it creates an incentive for people to develop in 3d, today, of all the games ever made, right? 90% or more are made in 3d, even if they're played on onto the screen, right. And I think that this trend will, will increase, the thing I disagree with is that vision that one day, you will permanently leave in a helmet that, you know, all your digital, let's interaction will be done through these classes, just because, first of all, there's some physics limitation, you know, in terms of power, in terms of bandwidth, and so on. In terms of heating, there's stuff that you cannot do, right, there's a reason why the apple headset has a little pack rat battery pack, I think was disappointing for a lot of people, but again, you have physics restriction, and if you don't put the pack, you know, in your pocket, and you need a bulkier headset, right, and there's, there's no way around this, there are laws of optics called there's a French word for the eight undo, right. And the eight undo means that if you want to squeeze the light in, you know, a very tiny area and the you know, the the angle needs to be very large. And that basically constrains what you can do, you know, in terms of the volume of this type of system. So, there a fundamental reason why, you know, until you get, you know, you get the contact lens, or maybe you get a chip in the brain directly to drive here, you know, to drive the imagery directly from the brain, there are a reason why I think the glasses are going to be limiting, right in terms of comfort, so on, just in the context of 3d communication, and if we want to have that conversation, and even, you know, even if I have a very kind of narrow pair of glasses, and so and I still have something, you know, between between you and I, you can't, you can't really see my, my gaze, you know, you can't actually see me, right, and so I think that's always going to be limiting. Now, I think it's wonderful for a lot of application, certainly a lot of professional application, you know, for guiding, you know, in the warehouse and training and tutorial and so on, I think is great, but I'm much more belief, I still believe, of course, in the in the 3d future, everything should be 3d, but it's more going to be through multitudes of screens that are in your life, you know, your phone is here to stay, you know, tablets, computers, but there's going to be a lot more screens in your home, you know, in public places, and so on. With facial recognition, you know, your, the screen will be aware of who you are. And right, when you look at it, it will display contextual information, you know, it will turn into that immersive you no space in front of you. So it's going to be like VR, but you don't need the entire room to be 3d, you're just that that portal in front of you, from which you can disengage very quickly. You just need to, you know, turn your head and you're back in reality versus having to and strap and clean and all of that. So, at least that's our tech. So there's this place for both, but we think that the 3d display, right, the display base 3d is going to be much bigger, especially in the next 10 years.