Summertime is here, and I'm sure I'm not the only one thinking about hitting the beach. The sand, the waves, sunshine, and of course, the occasional thunderstorm. You know, as a social scientist, I'm skeptical of the notion that my arrival at the beach causes rain clouds to gather, but it sure seems like a strong correlation. And once I do inevitably arrive on my rain-soaked vacations, you know, there's not much to do other than record podcasts, read great social science research, and play board games with my family. I'm a huge fan of board games, and as it turns out, so is today's guest. But wait a minute, what do board games have to do with the social sciences? We're about to find out, thanks to my recent interview with Dr. Kerri Evans, Assistant Professor in the Department of Social Work here at UMBC. Dr. Evans, who arrived at UMBC in 2020, after completing a PhD in Social Work from Boston University, is especially interested in the lived experiences of immigrants. Her work, which has been published in a number of important social work journals, seeks to better understand how schools and communities can better welcome and support unaccompanied immigrant and refugee children. Dr. Evans' ongoing project seeks to develop a classroom simulation tool, otherwise known as a board game, that will help teachers and other school officials better understand how to help students. But unlike Monopoly, or Settlers of Catan, this board game has been assembled using a huge volume of social science research. Let's hear what Dr. Evans' game is all about. Oh, and before we jump into the interview, if you'd like to learn more about the game that Dr. Evans has created, including some awesome visuals of the game materials, check the show notes.