yeah, I'm very familiar with that argument. I liked Stan at all. And he makes some good points. But I'm always saying and I've always said that there's that while AR and optical AR and AR passthru which is another forum mix are also called mixed reality. But mixed reality. For VR where you do camera pass through AR they have almost equal and opposite problems, almost everything that's easy with optical AR is next to impossible with pass through AR. And everything easy with pass through AR is next to impossible. With optical AR. They're almost a dissimilar set. And it's somewhat a grass is greener, you sit there and say, Well, I saw this, this and this. And I said, but the list of things you made worse are all over here. I think Stan, on your show was a little flippant or little under anticipated all the other difficulties. And examples are things like, I mean, the obvious one is delay. Yeah, you could work on the delay, you could get the delay down. That's one issue. One of the other things you have is is focus. On the case of the VR world, everything tends to be fixed focus. But you got to remember, it's not just the focus of the display of the display to your eye, but also the focus of the real world to the display. So how do you tell the camera where to focus? Or, or what do you do because when you look your eyes then change their focus, we've got to then see that with whatever your technology is respond to a quickly enough by the way, the ice jitters we call skating, or what's known as the Cades. So the eyes constantly jittering, the way you see is you actually arise or jittering all the time. So somehow you got to figure out where the eyes looking and make the camera that's sitting up in front their focus. The other problem in standard talks about this, I think what does optics, you know how you had to make us optics, then there's a really good paper I come along was 2013 2015, somewhere in there by Steve Mann on IEEE, it's available online. And he talks about the importance of centering the camera over the eye. Turns out that your brain is pretty sensitive to how your eyes work versus what you see. And so if you're going to put a camera out there, the real world, you really want the camera, absolutely centered on the eye, and you really kind of want it angling where the eye angles, you really want it, you have to kind of compensate and mimic that matter of fact, when you look at the medic quest Pro, you can see they're doing something really bizarre where they take one color camera, and then to kind of what are meant for be tracking cameras, but they're there their infrared cameras, and they map the color camera onto the two infrared cameras. And they're trying to create a synthetic image that's kind of in between all those cameras. It doesn't work too well. It's all real wobbly, and everything is terrible looking. But you can kind of see what they're worried about, which is what you really have to do is you really if you had enough cameras up there, you could then try to start to sense the size and image where the camera sits over your eye. In other words, imagine if I took a few cameras up there, put that all together. And now I tried to synthesize an image that looks that actually kind of responsible your eye. In other words, your eyes move it responds the same way. But now you got to process all that you got to take all that in, you got to compute it and not take too long doing it. So the problems kind of compound. When you do that. Besides that, even when you look at like the Lynx product, you still block out a lot of peripheral vision. So you've got a lot of things that don't work very well, it's just like, remember, you're putting us all up against your AI, and you're kind of fighting the human mind. And this turns into nauseous and headaches and whatnot. Because at some point, the brain says, Screw this, I'm out of here. It hurt, I'm gonna, I'm gonna send some pain to you to make you know that stop doing bad, I'm gonna send you some pain and make you stop. And that's kind of what goes on with this in a light hearted way. So and by the way, I'm gonna be talking about this at AWS, I'm presenting at the end of May at AWS, ie, this exact thing of the pros and cons of AR, and I tried to give you a fair set of you know, okay, here's all the good things and your all the bad things. And I don't think they're, they're there. And you could you could hypothesize that someday, I come up with this infinitely high resolution light field camera. And I have an infinitely high resolution display or high enough resolution for the eye display in both cases. And finally, I make all that work with all the processing to make it work and whatnot. But it's not anywhere in the next 20 years. So I'm a little skeptical, I think. And maybe I'm a little too down to earth with this. But I think there is a market for VR. I think what VR does well, it does. Well, I do see a market for pastoral AR, but I consider it augmented VR. If your goal is to find your mouse, you know you're doing VR, there's a lot of reasons to want that camera fate pass through for a little bit of safety and whatnot. Although, you know, as any of us who found who've had an effect, I think, I know, Bradley and Brad Lynch talks about what is it the VR to the ER, basically you forget about it, but you know I've had the headsets on and as I say, you can put a boundary around yeah, I'll put that little fence God that fence around you. And if you set the fence tight enough, there's no boundary that works. Because if you set the center tight enough, it's all the time giving you warnings and stop and up, up up and messing you up. And besides which, no matter how wide you set it, there's still a bookcase, you go like, you'll do this thing where you reach your hand real quick, and you bang into something, you smack your knuckles on something, because you're you reacted faster than the geofence good, or the fencing could get you. Or if you set the boundary real wide, well, then you just run into everything. So there's never really a good balance there. I don't see how any, I can't see a lawyer. Let's put it that let's bring it back to lawyers, I can't see a lawyer's putting, I could see a lawyer allowing an AR headset on a factory floor has to be very transparent, I don't believe you're going to get away with something that blocks 80% of the light and stuff, you got to be fairly transparent. Just give you a little bit information not getting your way much has to be very biased. I don't see that happening with a VR headset, ever, I think you have to be in a very safe environment, you have to be in an environment, the padded room. I mean, if you're doing if you're going to put a guy in a workplace and that environment, you're not putting him out on the factory floor with machinery that could kill them. You're not going to put a VR headset on that guy, there's too much liability. So I think the lawyers have to a bit. So anyway, but that gives you kind of feel. But yeah, I think that the there's there are real markets for each. The question is, is there a merge area? Between the two? Is there a gray zone between the two? There may be some like if you know a friend of a military training, you know, there are things you could do where you say okay, in the classroom, I might wear of a VR helmet out in the field, I might read an era helmet. I mean, I don't think HoloLens was decades. I know it was an insane program. The whole is HoloLens two program that was done with the army. But you know, their real use for that in training. But the thing that you're going to do Landa troops with that was insane. I think that was the height of it. That that was anywhere near ready to Atlanta troop to put somebody out there with spotlights shining. And the way that thing front projected with the fragility of it with the weight of it with the fact that you couldn't hold military gear properly. There were so many things that were fundamentally wrong and work near being weren't going to be fixed in 10 years. But if you wanted to do it for training, on the other hand, military have been using HoloLens one for years in training, and it makes sense, okay, you want to, you want to train with something that's a different game. And that's what you got to think you've got to do with these things. You got to sit there and say, Is this really realistic? That is a business you have to multiply the numbers out, you have to say, Okay, that's a real app. But is it is it a big enough volume that it's going to pay for itself, you know, that you're gonna afford to do it.