Something that is really foundational to disability studies is the idea that the built environment, at least in some ways, shapes the experiences of disabled people, whether those are experiences of oppression or of inclusion. A lot of my work has dwelled in that sort of space of questions about the built world. Thinking about urban environments, thinking about buildings. About eight years ago, I started the Critical Design Lab, and the first project that we had was doing digital participatory mapping of the campus environment. We were both looking at the material experience of navigating, buildings and sidewalks and things like that. But then also trying to create a digital presentation of that information that could be usable for people, so that if you were coming to our campus, you would know where to park based on your access needs, or where to go to the bathroom and things like that. I hadn't really thought a whole lot about the digital humanities and that sort of thing. Before that, I think that concept was really just emerging around the time that I was finishing graduate school. There were certainly these digital tools that I had been trained with and had become familiar with that were data centric in a particular way. But getting into critical and digital geography was really interesting, because those folks are reading media studies, and doing cultural criticism. And they're also tinkering with all the various digital tools that are available and trying to do unexpected things with them, like an inroad into thinking about all the information we gather on the back end. And then how do we create user interfaces and what happens then? Does someone literally just take something and use it or do they use something in a way that doesn't really work and somehow they're changed by that? That's an interesting problem, both to reproduce and to study. So, from there, the lab expanded and I started to admit people who lived in other places, and we're often in different time zones. All of our work became remote and digital, and it was just a lot easier and more available to work on digital media projects and things that involved using digital tools. The forms of that raise all sorts of new accessibility challenges, and also opportunities. There's something that's interesting to me about the digital that's very different than my background in architecture or in landscape design. I also do like woodworking and leather work. If you cut something wrong, you have to basically throw it away and start over. But in a digital setting, there's really much more opportunity for editing and repurposing things in interesting and creative ways. In that context, what is form is always at the forefront. And where can form be introduced and redesigned is always being put.