Yeah, so I'm still a filmmaker. Now. Part of aquifer aquifer was definitely like a combination of a lot of things. And part of that was like one of the films I was working on at the time. I guess it was the fact that like in a lot of the work like 10 described I had been forced to become adept at like machine learning and computer vision, AR kit and game engines and all sorts of stuff. Like we had projects at part time evil back in the day where we were using, like open CV before, there was a AR kit and like essentially making AR kit like experiences from scratch, and I was the one coding those and for me, that's like pretty advanced stuff to be dealing with as a performing artist, hybrid person. So I was making this movie. And I realized that like, a lot of the technology people use to make animated movies is very, like, professional and very siloed. So it's like, this tool is for somebody who has an education in animation. This other tool is for somebody who is good with modeling characters. But there's not really anything that's just like, Are you a storyteller, you can now make an animated movie. And so I started writing like several different tools to allow me who I would define myself as a storyteller, who's not an animator by trade, like, I love animation. And I feel like I can animate decently. If I can understand the tools, I'm probably more of a animator from like, I know what I want, I just don't know how to get it sometimes. So I wrote a couple of tools to help with my own filmmaking. And that was like, sort of the start of aquifer as like a tech platform. So you know, you talked about the rocks. So it was like, I was trying to tell a story, which is obviously my like, screenwriting background, and my directing, and then all of these different weird tech platforms sort of combined to, to write the story or to make the story happen. And then so chin and I started thinking about like, maybe this could be a thing. And this is where Chan's product knowledge came in. And she was like, let's, let's find a way to package this as a product, because it seems to be like really powerful. And we took it to SIGGRAPH. And we got a little more interest than we thought we would actually a lot more interest. And we even had people that had worked for the company that are like we were using AR kit as part of the facial capture part of aquifer at the time. And we even had people I forget what company it was that was acquired to become AR kit face tracking, they actually came up to us and we're like we've, we were wishing somebody would use this in this way. And right now, it's not being used, it's mostly being used for, you know, device on lock or like, little emojis and stuff like that. And that was just really, for me that was really validating because I was like, these are like, really strong computer scientists who I really admire for what they've accomplished. And they're like, Oh, this is cool. And I was like, so there is power in being the person who uses the technology in a clever way, not just rights initially. So after that, like we, I don't want to get too far ahead. But Chen and I eventually decided it would be better off the whole, the whole like ethos of aquifer is like it needs to be vertical, like it was a tool that integrated with other tools at the time. And then we slowly came to the realization that it needed to be and it wanted to be a vertical storytelling tool that did everything where you wouldn't have to touch other tools.