Game Developer - Resume and Portfolio Review - 12/7/2023

    5:08PM Dec 7, 2023

    Speakers:

    Michael Lubker

    Malize Evans

    Steven

    Aaron Bothne

    Najmah Salam (she/her)

    aitor

    Odi Éric

    Keywords:

    resume

    game

    recruiters

    cv

    people

    work

    linkedin

    good

    experience

    ats

    great

    industry

    put

    hiring

    awards

    portfolio

    project

    marketing

    requests

    job

    3d generalist 3d environment art hard surface modeler. I think that's basically covers, kind of like any generic 3d artists position I've gone for. I've applied for a few senior leads, but I tend to pass on those. If they mentioned that there, you'd actually be overseeing a team because like, while I've been making assets for a long time, I have not. I have very limited Team Lead experience, so I have skipped on those.

    Well, yeah, you're not going to be hired for Team Lead if you don't have exactly the gaming industry. Not only as elite, because you need to know how to how to manage people. Excuse me, you also need to know how to manage people within the industry without the ways of working. Yeah.

    100%

    specific.

    Yeah, so it's mostly just been the senior the senior role, the few that I've applied to have just been the ones that looking for just you know, someone who has been making assets for a while, but I'd say about 90% of them that I've applied to have not been senior

    was I'm pulling up your resume. Sorry, one second. I'm pulling up your words, a little screenshot that way.

    This is this one. The resume figure is probably one of my weaker spots, just because with government contracting, when I've been working, I've tend to move like between companies pretty quickly, the pool of candidates for that tends to be a lot lower. So when government contracting is good, it's pretty easy to find something especially because I've worked with secret clearances before. So there are a lot of jobs that are only available to people who already have those. So I probably haven't had my a lot of work on my resume prior to this because it hasn't kind of been sitting for a while you know what I mean? Well,

    maybe you should, you should start with a paragraph explaining this, explaining that your work because the industry is no stranger to NDAs. We don't go through that kind of background checks that you go through when you work for the government. But still people want to know that you are capable to work with sensitive information. So this is something that I would put at the beginning. But it's

    good to hear I actually used to have a paragraph at the beginning and then someone else because I was trying to trim it down to only one page. And they were saying since I usually attached like a cover letter or something and it was mentioned in one of them that it was a classified environment. They're saying that it might be redundant. So I'm definitely all for putting it back in there. But if you could help me maybe find something else that I'm supposed to trim just to make the room for it on the one page, if that's a

    thing that does serve the kind of similar purpose putting in your cover letter as kind of explaining it in the resume so you definitely are going to put a cover letter in, I think, where you explain Hey, I've worked with a lot of sensitive kind of Topsy or whatever how it covers classified information. I think the cover letter can convey that because you're right it's it's especially what I'm looking at right here you have a lot of job history and things like that, that take up a lot of space. You might consider just job, work experience that you can directly kind of collate to the gaming industry even if it's not necessarily in the gaming industry. Okay, like so for example, if you're looking for an artist position, you know unity 3d program right and read all the way through this but you know, that might not necessarily be something that you want to include. Yeah,

    actually looks to me like this is almost a good tech oldest resume because tech artists usually do some work both in the game ends and in the programs. Yeah,

    I left that in there just more or less my my familiar with Unity, Unity like I used to be a programming for but I haven't done primary coding since like, you know, 2013 has been side on the hobby but nothing that I would feel comfortable like saying it would be one of my primary functions. So I haven't actually been applying to Technical Artist roles because I didn't know if I'd be able to like keep up with the current programming. Um,

    so what I understand of tech schools is like, you'd want to build up like your knowledge in Unity or Unreal, apply the animation pipeline. So you're like, like able to help import model models. That makes sense. Yes. Also, another thing that I've been told to do to optimize the resume is use the stone method Are you familiar with that? The which method, so method. So star stands for Situation task action result? You set the scene give the necessary details of your example, describe what your responsibility was in the situation, explain what steps you took to address and show what outcomes your actions achieved. And that's usually like a metric. Like the X amount of things. That's.

    Yeah, it's also for instance, the interviews that Amazon gives out on always using the STAR method to always go to the Ask things during the interviews using this method. They want to measure the outcomes. That mesh

    to explain it in the STAR method when you're talking about new creative, artistic assets, but also you need to prove that your problems Problem Solver capable of doing 3d Because when you're hiring people, this is this is the most difficult thing to learn from people if they will be able to solve problems, they will be able to be an asset, not only the technical skills in the sense of the software that they are capable of using, but also how much you can trust them.

    Okay, so maybe maybe drop a few bullet points and elaborate on some some different things I had overcome at each job. Okay.

    Yeah. Or like if you were like a specific thing, like, for example, some of my roles there was like mammoth amount of clients or the limit amount of things really quickly, things like that. Things. Like if there's anything you would follow that sort of thing that you did quickly, or I got kudos for that. Sort of okay, okay, thank

    you. Thank you.

    thing outside the industry during this time, like maybe work on the side of game jams, anything like that?

    No, like game jams or anything but um, I also linked my portfolio which is primarily all work that I've done outside of gaming contract because I can't share a lot of that like publicly so there's a lot of like there's like there's a few different unreal assets some you know, Guy environments,

    like, Heil video game I see on there. What's What's that one about? Oh, yeah,

    I put that one really far down just because it wasn't a very particularly impressive render that is on my side. One of my side hobbies for the last like five years I've been slowly working on creating a board game and so those were like some renders that I did for some advertisements before I took it to show for some play testing. So

    that's something that I would consider relevant. You know, if you've been working on this board game for five years, in addition to your job that's relevant to the gaming industry, that's game design. That's development. That's our in UI graphic design there. So I would include that. Wow,

    okay. I never really considered putting that on there.

    Yeah, you're trying to try to definitely convey the idea that you have a gaming mindset, a gaming mentality, you fit in with the industry, and that's definitely gonna be something that, that when you have an interview, you know, if somebody doesn't even get the impression that you play video games, you know, they're not maybe not going to be as hits as does that is true. I

    didn't know how to like put that into like, you know, because I do play plenty and I've applied to a lot of companies that that I actually would be a little passionate about their IP and stuff, but I didn't know like how to get that across without coming off unprofessional.

    I wouldn't put that in your resume that you play video games. So that's gonna come well, that's yeah, and the cover letter, but that's also I mean, nine times out of 10. In the game industry interview that I've had, what games do you play is a question that it's asked by the interviewer. So that's very likely something that's becoming, but it just you know, that you make games that you play games that you live in that world is something that you definitely want to get across. Okay. Even if it wasn't your primary job. Okay, I

    can, I can probably find somewhere to drop a few bullet points somewhere and squeeze it in there a little bit. Thank you and I never really considered that would be something people would want to see since it wasn't an actual like, produced finished thing that was actually like out in the world. You know what I mean?

    It's definitely something gaming related that you worked on, and that's what a lot of people will see hires recruiters want to see. Especially if you're sorry, go ahead. No, go ahead.

    Not only gaming related though, all shows a lot of initiative.

    Point would thank you. Thank you dad since you've since you're on the portfolio, the art station pays I gotta I gotta ask Is there anything the

    pull that up? Oh, yeah. Thank you. Yeah, I will with screenshare in a second. I think that was just

    one thing is is like, because, depending on the contracts I've worked on, the style and direction has been all over the place. So I haven't been like fine tuned in one specific direction. That's why I keep trying to put myself out there as a generalist, so I have a lot of different styles. out there. And I didn't know if like, that's hurting me or if I should like be choose one and just focus on it. But my worry is the amount of time it would take for me to focus on one to get enough projects out there. That like

    actually, no, you're going to be requested to do it according to the style of the game. Yeah. The fact that you can be versatile and adapt to different styles. That's a strong point of weakness.

    Looking at your portfolio looks like you have mostly modeling and like environment assets as opposed to Yeah, well, I see environments and then I see like actual really are like what I can't think of the word for it right now. But like so it looks like that's what like assets models aren't and stuff like that. That looks like it what what you have the

    most like environment prop for the most part. Yeah, props.

    That's what I was. Looking for. Thank you.

    What two screens shows so

    I mean, sorry to interrupt you, Michael. But let's let's do it a little fast, because there's a lot of people and we weren't like minutes with Steven that wants to learn a lot but there are more people waiting. Oh,

    sorry. Sorry. Got a little sidetracked.

    No, no worries. I'll just quickly pop up your portfolio and then we'll move on to 170

    Let's say one thing I'm not getting from your portfolio is a kind of direction or art style that's specific to you, which like you said that can be that oftentimes it's because you're doing that work for other people. But you might want to try to curate some Hey, this is what my style looks like. Because I know as a game developer, when I go to look at someone's art state station, you know, they can have a lot of props and stuff like that. But it's like does it make it do they have their own style? If I'm looking for an art director versus if I'm just looking for someone to make models? Yeah.

    I didn't know if the general supposed to charge him or not. That was the main thing I want to ask on that.

    Yeah, so I believe once I believe the next person will drop. Resume is not smart. Am I pronouncing that right?

    Yeah, that's perfect, Frisco. Thank you.

    I'm Steven quickly. Do you have anything else?

    No, I think I've already eaten up enough time. But thank you all for taking the time to look over it. And yeah, I'm gonna stay tuned to see what what everybody else says it has

    always been. Well, thank you very much for joining good luck in your job search.

    Yes. Thank you. Thank you. Yeah. And also, um, I don't know if anybody's your how's the background, but if you know or, if you do if you know people. I am currently interested to talk to people with a finance or legal background. So no, I know that most people are more on the developers side. You know, if you know somebody that might be interested in that. Please send them my way.

    Well, one from marketing it is my specialty. That's amazing. Well, thank

    you so much. I wasn't sure whether it was the right place. But yeah, I mean, it's great. So hi, my name is Nigel Ma. I'm actually a pretty experienced might've had 15 years of marketing experience, but I've never been in the gaming industry. So I have an interest of going into the gaming industry. And I guess what I wanted to try and understand is, is there a particular way that I should be shaping my CV, communicating certain things to be desirable. So at the moment we're doing is I feel like so I've been doing like game writing master classes with the narrative department. I'm also producing slash project managing a game jam right now for the winter visual novel, jam. So yeah, so like, I would appreciate any, any feedback, anything I could be doing, because I know it's a really difficult time at the moment. And I want to make sure that I'm doing due diligence as well. Like, I'm not just talking like a big game. I want to make sure that I'm sharing and I'm doing all the right work as well.

    Well, the first thing that you should know is that marketing in the gaming industry is so specific, that transition inside the transition into the industry is very difficult, but transitioning out of the industry is equally difficult. Because because the market is incredibly specific has very specific tastes. And the thing that that everybody will that's going to look at your resume is going to look for the first thing is engagement, or Okay, so whatever. I don't know if you were before when we were talking about the STAR method. Yes, yes. The STAR method is also going to go great in here because in marketing more than anywhere else, people want to see results. Either this this way, or I encountered this problem. And I saw this and I got this results. This results is the important thing that people are going to look into. But on top of that, always start with engagement. Like for instance, public speaking engagements and international law, numbers, numbers, what's the engagement that many people they attracted that many people I increase that much percentage and it is it is not as important as explaining every single detail of what you did, because I can see that your CV is three pages long, which is a little bit too long. And you can condense in three or four bullet points position to go exactly to the things that the description of the of the position is requesting you to know how to. Even if you didn't do the exact same thing if you obtained results that would would be valid within the same the same framework. If for instance. I don't know let's say that they want someone from community Do you have experience in community ecommerce? I said I said community but digital marketing. Okay. Yeah. email and social media executive Yes. If it's let's say that you're going forward for community you have this social media executive experience, but then on on ecommerce. I'm sure that you also have successes when it comes to engagement. So these are numbers that are also valid when talking about social media. And someone that is looking to hire into this position is going to want to know what capacity do you have to engage people. So you always need to look at the the first four things that they request when they say on on an offer. They say we want people to have this, this and this. The first three or four usually are the most important. Okay, so look at that and understand exactly what are what they want. What do they mean with what they are looking for. But yeah, in marketing, you know, generally is engagement, most engagement, how much money did you make the ROI you got? All this kind of all these kinds of measurements of KPIs of the success you had is what's going to get people's attention and also if you skill it if you want to get into the industry as we said before to I can't remember his name I'm terribly sorry. Um, it's important that you that you name drop something regarding gaming like you play games, you are engaged, you are involved in game jams. Anything that shows that suppose you have passion for games in in marketing, it's as I said, it's very specific that the marketing of gives us very specific so some hiring managers may not be willing to take a chance with someone who comes outside of the industry, particularly in a moment like this. With so many professionals looking for an opportunity to share. Anything I know that working for free is something that nobody likes, but any chance that you can get involved in something that may teach you a little bit about for instance, if you're organizing a game jam, maybe you want to help with the marketing and to engage people to participate in things like that. And even though it is some sort of side project or a fan project, this is something that that make sure that you understand who is the audience and you understand about the market. You guys want to add something here,

    I can and I I will likely be looking for internships, people, people who want internships I have been collecting emails without besides ref two. I also advise for a variety of small indie projects, and sometimes there was like a marketing lead for them or like there was one student project that I worked for, worked with. And it's completely a volunteer project but they're in the process of building their project into something that they want to go full with it, but it's pretty interesting group. So if you want to get in touch with me after I point to a few ways. Also if you want I can add you add you to our internship list. So

    there's never going to be a shortage of game developers looking for marketers. So you know, there's, there's so much stuff for you to do. But as far as your resume goes, you know one of the pieces of advice I found in the past was that a recruiter slash hiring manager is only going to spend about 30 Seconds or Less looking at your resume. So they're not they're not even getting into that second page. You definitely want to try to have everything you can all the most important things your most recent work experience relevant work experience education skills, all on the first page okay.

    I also see you have a class with the lira the apartment that's there's an economist project right yeah, she was awesome. Yeah, yes. I actually went to school with her a long time ago. She was when when I was going to college for games. There were all the programs that my Mike Collins was in the middle of like, actually getting a credit for game design. But she was like the writing teacher.

    Oh, amazing. Yes, I've learned so much from her. Yeah. Yeah. So yeah, I think so. This is kind of like what I call my like, my everything bagel CV which is everything everything and I kind of like edit it down according to the the job role I go for so. So thank you for giving some guidance on like how much you should edit. it down. Because like, it's always a juggling act between Yes. How much do I reveal? How targeted do I get? So yeah, I mean, knowing that 30 seconds or less, that is really useful. Thank you.

    And also keep in mind that knowing how to do plenty of stuff is fantastic, but hiring managers want to know if you can do the stuff they need. So if you got to go just just by doing by by going through what they want to know, then you can expand on interviews.

    Yeah, yeah, absolutely. Thank you. And can I ask like, would you put in game gym work into CV because I got into a discussion earlier today where people's some people had a an opinion that it might look bad. Like, like, it might look like you're trying to bamboozle people into thinking you work at an indie studio, even? Yeah, even from

    like directly from the mouths of recruiters that we've had on this, this podcast or talk show or whatever we call it. They say yes, include those things because it shows that you're in the industry. So yeah, I mean, definitely you want to include that show that you're working, doing something in the industry to try to get in. And you know,

    that's incredible, because it's not exactly a small project. I mean, it's like 20 plus people is it's a 30 day long project. Like it's a pretty big undertaking. So cool. All right. Thank

    you. So pretty big game jam. Is that your first game jam?

    It's my first game jam was crazy. Somebody was like, Who wants to do a game jam and 20 people were like me. Well,

    yeah, I mean, these days I'm not sure players, but they are pretty interesting how game sounds have evolved. Because I I got started with games. When the Global Game Jam started back in 2012. And at the time, most projects only had like five to 10 people. But it's interesting to see how they have like fold.

    Yeah, but that's great experience. You know, wrangling 20 Cats is by no means an easy feat. As

    the project manager Yeah, I can definitely confirm it is Cat herding. When the lovely people sounds great. Thanks. Thanks. Who do we got? Oh,

    I thought it was one of the first will be here on the channel, if I recall correctly.

    Yes. It was one of the first I think yes,

    because I don't also Spanish I remember the name easily but all my neighbors

    Yeah. Yes. Is the link that you'd like me to screen to your want me to? Yes,

    I'm afraid that that we can only see your

    eye I'm looking for Yeah. Okay, I found that I

    had my LinkedIn and I think the last message, it's where I got my rifling decision. Okay,

    first sorry for being so harsh. But no, this format is not a good idea. Because it's not passed. Usually usually recruiters use a program called an ATS to pass the information and they cannot pass the information here. So they are not going to be able to be able to read your resume.

    Okay, so better I do. The the CV the text okay.

    I know it's boring but regular. Yeah, you have the chance to be to be artistic in your portfolio. You don't need to be on your CV.

    Perfect advice. Yeah, that's exactly what what what you need to think about there's your portfolios for showing off the pictures and showing off the graphic design skills and stuff like that. These days. Your resume is first and foremost needs to get through that program, that automated system in order to get the eyeballs on it. That might not be the case in every scenario. I know a lot of recruiters these days are actually going in and saying yes, we look at every resume. But you know, you still have some form of AI that you're going to have to get through so that should be your first goal with your CV.

    Okay, so this part is better to only give the information but clearly with no these designs. And

    I think it's okay, yes. Just just written just text. Anything else?

    I like if you since if you do have your LinkedIn profile, you can have LinkedIn create a resume for you and that one is a lot more strongly catered toward the ATS. System. Yeah.

    looks it looks horrible, but it's computer readable.

    So hearing, for example, in my LinkedIn, that will it's a part where I can download my my CV.

    Okay, cool. Yeah, and it'll let you what's cool about that is that it actually makes it the LinkedIn to actually makes it easy to cater your resume because it'll let you pick, pick and choose from specific job experiences and skills that might be more relevant to the job that you're applying to it. Okay. But let's hop on to the information because this is important. Another

    another thing to consider is that if you're looking for internships, put your put your education before your work experience. If you're looking for junior positions, then put your job experience before your application.

    And if you're looking for senior positions, they say you don't even need to put your education in there. So yeah, it's 100% accurate. Yeah,

    for the moment if I can take Junior job, but for now, all experience that I can take if it's an internship, it will be great, but I'm looking more for junior job. Well, Tech experience and that's it.

    Yeah, excuse me.

    Um, I will be right back. So, oh, I'll be here, but I just have to step away for a second. Go ahead.

    I was going to say that you have a very big Gaming Hub in Barcelona. So you have a lot of positions available relatively closely to you. In Barcelona, you have the IO Interactive Studios riot, you have Scopely Yes. And there's also I don't know if, if the the recently created created an organism to manage all the gaming in the city. It's a it's it belongs to Barcelona Aktiva. Take a look there maybe they have for they have some positions announced that some positions that the maybe accessible to you okay. I will look into it because I don't remember exactly if it belongs to Barcelona at the moment. Now who's going to start speaking in Catalan sorry. I was sent some information about it. Hopefully it goes let me let me look for it and drop drop me a line on LinkedIn and I will send you some information your way. Okay.

    Yeah, I was looking in Barcelona, Madrid, Valencia. There are some studios too, but a lot of them they want more experience and or for example, I'm sure that with the CV that I'm having if they use any program to to look for sure my CB didn't pass or experience. My attestation it's not enough to what are they I'm looking for.

    That's all sorry. It's important that you do move as much as you can. Because networking is very important. This includes attending to game jams, talking to people of the industry, attending networking events. You have the hub in Barcelona, you have the dream pack in Valencia as well. I live in February, attending these events, meeting people talking to people and always be doing new things even if you don't have a position and you can afford to have like a side gig doing game jams, doing small games, doing small assets, everything that you do count towards showing that you can do the job.

    Yeah, making connections and meeting people on the industry.

    And you just got to make sure to understand how to put that in your CV so that you can convey it. It's both you know, experience even though it's just a side job, but you know your CV has great information and resume does you just do need to format the so that the computer can read it. But yeah, moving on to your art station. These are great images, but there's only five of them here. So that's like, you know, you want to build that out a lot more. And it doesn't necessarily have to be the final product. You can show development images. You can show sketches and planning, solicitation of that. So you know that's going to be something that people are hiring are going to want to see. They don't just want to see that you can plop down a finished product they want to show they want you to show them that you can go through the entire development process. And that's that's something that you can show off with just various different development shots and then in addition to that, the final shots.

    So for example, I finish the high quality of the model so I show and probably people will see it and will give me feedback or well to be active in the social media like or the station, LinkedIn. And the people. Well, they see that I'm active and I'm working on it.

    And also and also little bit more volume in the in the sense of number of things that you've done. The thing is that I mean Be careful not to lower the quality just because we want volume because what I'm seeing here on your portfolios, triple A quality, you're really good with a little experience you have do a really good thanks. And this is triple A quality so you don't want to lug with that. Absolutely not but it's as good as you are. What is important is that people notice you have people know that you exist. So totally I've been that networking constantly with with people that not only with with recruiters on LinkedIn, mostly with the hiring managers who are the people who work at the same at the same job that you want your senior they were going to be hiring for the junior positions. So people notice you and notice your job and your game jumps due to gain jumps. Absolutely.

    Yeah, on LinkedIn. Another thing that I do a lot is every Monday because LinkedIn blocks me to don't send more connect requests. And every week i i start to sending requests requests connection request to a lot of people and finally LinkedIn know you can send more more LinkedIn connections that probably can help me when I I post an artwork on the LinkedIn is more probable that more people can see it. And I don't know if that kind of helped me but

    you have to be more strategic to start with if you start selling people sending people requests, even if they accept it, if you if they don't know who you are, they're not going to pay attention. So it's more important that you interact with the post that you follow them and you talk to them. And once you talk to them enough for them to know who you are, send them a request, okay because then they will they will be observing of what you do. Another thing that you can do is, for instance, do you know Amir said that? I mean, no.

    I mean, I love his LinkedIn. It's really good. I

    mean, this is a guy who works on Tencent, and he's compiling job resources for people in the industry. And one of the things he compiled is a list of mentors. So they are they are available talk to talk about, about things related to job searching. It would be very interesting that you will not only send requests to meet people you also strategically find people you can learn from and have one on one meetings with them so long for the record. I mean, I have I have a lot of experience, and I still do that. I meet with strangers randomly at least once a week to learn what how they do things because you're always going to learn. This is also a great tool for networking, but it's most importantly something that is that is going to allow you to learn

    Okay, um, both sides a mule soft but I would also say follow Justin Williams he's a really cool too, but he also posts a lot of good content.

    Yeah, cool. I'm gonna follow this

    any other question later?

    No, for now, it's only that. Thanks so much. Yeah,

    keep it up. You're really good. Really good keep it up.

    Yeah, no. Sorry finish.

    I hope you have a lot of luck What were you gonna say sorry?

    Yeah, now for example now, I'm I found I found to work in the Coven that is hoping for we work in a lot of different projects I can. I can learn things. And for example, moments that I'm not working or something I tried to make new portfolio things that things that can help me to improve my level. Nothing that kind of helped me to that's

    that's an important thing to do. And network with people from AAA because you have AAA quality.

    Thanks. So much. Well

    yeah, Stephen. I just was pulling his info. I'm just talking if there's anybody else that actually dropped anything in Yeah, Martin.

    Martin already asked. On the comments of the of the event. Give me a second because I need I need more water. So I'm gonna be back. Hello, can you hear me? Yes.

    How are you doing? Fine. Are you doing well? Seems we're getting out of out of

    this resume looks very good, very clean. still has a little bit of graphic elements to it. So like we were saying, it looks great, but your art station is where you want to show off your graphics. So if it means I mean, you got a lot of information in here but if it means that you can get a little bit more info Can you scroll up and just scroll up a little? Is that just the intro? Yeah. Okay. Yeah, if it meant that you can get a little bit more info by removing the graphics that's always preferable, but this looks actually really good. And I think as long as those aren't images, that's something that ATS should be able to pick up. You know, the skills the software's right up top. That's great your experience next. This is definitely someone who is going for a more experienced level because like, like Luis was saying earlier, you know, it depends on what you're going for where you structure the resume and throwing those skills right on top. is, I think a great idea. Yeah,

    and I see you also have a lead. So this is like a nice senior resume.

    Thank you. I read about the ATS program. So I tried to redo my CV making up a mind and it's in it's really nice that you were able to incorporate both the graphic and the informed information together. I mean, that actually, you know, it kind of makes it even a step further. If somebody wants you can get it to that point where eyes are going to be looking at it so you can kind of get in the best of both worlds you know, I still would probably pick up the the headshot again. There's there's other places for that, like mostly your LinkedIn. I mean, it doesn't really hurt anything to have it. But, you know, just again, for clearing up more space, you might be able to make text a little bit bigger. As I was saying earlier, you know, the resume and people reviewing your resume, hiring managers recruiters, you're gonna spend about 30 seconds looking at it, so you really want to make this stuff that you want them to see first shine. So a good way to do this a little bit bigger tech sometimes, like that's gonna be the first thing that their eye goes to. So if you can make some more room for that.

    That's a good, good way to go about it.

    Perfect. Thank you. I will do it. And yeah, looking at your art station, that's this is fantastic.

    Yeah, he's got a lot more than everyone else. So far, but a lot

    of different options as I say and you got some kind of development shots, the sketchbook the weapons sketches, you know, the In Progress shots that show you know the the art process, not just the final result is definitely what people want to see for the games that you're throwing the awards on dynamic concept are so did you you actually were were involved in winning that award. I'm guessing

    cutting out you're cutting out a little bit

    Yeah, unfortunately, we got a little leg going Martin. So just where I was going with that is if you were directly involved in winning that award, then that's definitely something you want to feature and I'm guessing because it's about concept art. It should it gets it's about a concept art is related to directly to your work. You just don't we just want to make sure not to mislead anyone. You know, I mean, you definitely can go oh, I worked on a game that won awards, but you know if that was the sense then I could say I was a Game Master on World of Warcraft that won a bunch of awards. So can I can't claim Lowe's awards, just because as gamemaster and probably not, but if I was in the departments that worked on those areas, then probably so you know what I'm saying here? Yeah. Well, one word from

    Moulton. I believe that you'll have to write it on the chat. Yeah. Because it's something with your audio.

    Yes, he won. That award from learn squared course. So excellent. That's, that's something that I would actually feature higher. So if it's awards that are directly related to you, and I would I did not see if that was on your CV, but that's something I would definitely put on your CV as well. You know, being able to get singled out with with awards is something that you're going to be able to plaster on everything you do and people are going to be proud to you know, want to see

    some amazing open source really interesting for fantasy.

    Yeah, I like what I'm seeing. So, Martin, are you currently you're looking for a full time job or freelance work

    full time

    Oh yeah, I'm definitely a kid hold on to your portfolio here because I work with love developers that are always interested in good art. Yeah, so fame. So yeah, I mean, I'll definitely like to reach out to you because that's a really good art station. You got there really robust. The fact that you've worked on games in the past is very good and winning awards. I like how you include the name of the game that you worked on. On the pictures that's that's a good idea to

    book for likely you can have one more person that hasn't gone yet. Odie do have a resume or anything that you'd like us to review

    Hello, I don't

    know. No, I was just assisting at the meeting. So I'm glad to be articulate, articulate.

    Okay, how are you doing? i It's been a while since we've chatted

    yet. Yeah, it's been a while. Yeah, I'm currently working to finish the game I was we had with the studio so I can rebuild everything from scratch. So choose another direction from the for the game. So So yeah, you will see update pretty soon.

    Okay. Yeah, um, if you do ever need publishing support, please feel free to reach out for context, or the very perils talked about working together before.

    Yeah. Yeah, yeah. It's critical. It's critical. Yeah. Well, everything about it, I think about it.

    Well, um, we are about five minutes out from the end of the hour. Does anyone have any like questions or talks to wrap up?

    I actually was wondering because you guys were mentioned a couple times about the software that parses through the resumes. I don't know particularly too much about that. Do you Eve Do you have any like top level thoughts or like good, like, recommendations on where to go to learn about this software to make sure that we're trying to, like fine tune ourselves to to make it through that first round?

    Well, you have to be very careful because there's a lot of like mystery. There's a lot of myths around that. That recruiters have to be, you know, making up clearing up all the time. And it's simply it's simply a software that what it does is that it makes a summary of the resume of a person. So you have to make sure that your keywords are aligned with what the author is looking for. You have to make sure that you're using his text that you're not using images like for instance, you know, doing your CV in Photoshop, because otherwise they cannot pass the information. But it's, I mean, it's not some sort of magic tool. It just goes to see the keywords that you have on your resume. So the best way to see that you are aligned, and that and that the ATS is going to greenlight your resume is to make sure that you scan the keywords that are on a job offer, and that your resume has the same keywords. Then please don't pay attention to stupid things that people say online like for instance, put some keywords in white that are not seen on the resume. If you're caught trying to cheat like that, obviously you're not going to get called. But you can follow there. There are plenty of of recruiters on LinkedIn. Look at the at the top voices on recruiting and you're going to see a lot of great advice on how to how to better format your resume. So it's more it's easier for them to read and advice. Like that. And I believe it's going to be great for you.

    There's definitely a difference between catering to the system and trying to game the system. So yeah, there's if recruiters see, you know, literally word for word, your cover letter and resume or matching. Like they'll pick up on that they will see that

    oh yeah, I don't want to take it to that level. I just want to make sure that like if I honestly feeling like great fit for the job, I'm not shooting myself in the foot somehow.

    I have seen some people lose. I don't know if they're using like not a very good Cisco Loyola. Oh, and I have actually seen some recruiters say to put in their keywords but I think it must appear later on like what ATS system they're using because some people say yes to that some people say no, but I I'm guessing that it's probably just down to like how the ATS system works that they're used to. Thank you. Um, also Stephen, could you drop us LinkedIn else did but oh, sorry.

    I did not notice that. Let me get that for you.

    figured you know, we should all be connected. Yeah, absolutely. Thank

    you very much.

    All right. Well, um, I guess just kind of PSA. Don't forget about the game of woods tonight.

    What do you think is going to what's going to win because I believe is going to be available skate. Skate,

    for sure. Definitely.

    That's one of those ones that doesn't really have too much of an option of other anything else right now.

    Yeah, it's like when Lord of the Rings came out in theaters, like there's some other great things but we're sorry you came out the same year as

    well. I remember when the Oscar for the best film in a non speaking non English language. They weren't picked up the Oscar. And the director said well, we want to thank Peter Jackson because he wasn't into this category.

    Yeah, for sure. Yeah, that's how ballers gate felt this time.

    Mostly Yeah.

    Yeah, I mean, what one of the interesting like with all the layoffs and stuff like those build the talk going around about like the game industry over hired, but at the same time, you know, there's still a lot of companies hiring one, two this year has basically been said multiple times by multiple people to be one of the best use in terms of actual game quality. And three, I don't think that the over the firing piece is correct. I think that there are a lot of opportunities and we have to is taking advantage of some of them. But the fence age fatigue, so there was lots of opportunity for new ideas right now. And that's

    not just in the game industry. To and that's that's franchise fatigue. All these entertainment industries and really push been pushing the same franchises for like the last 15 years now. So yeah, I really think it's a good time. Doing

    a video game is more expensive to do in the film. I mean, GTA is going to cost 2 billion with the cyberpunk costed 1 billion. You need to really up your game, and that like the gravitational pull that existing IPS it's a it's kind of unbelievable that CD Projekt RED went as far as they did with cyberpunk, considering that the IP was around since the 80s. But wasn't the massive IP it wasn't a pen and paper game that they had the balls to make it a billion dollar game. That's a lot because GTA they already know they're going to sell a lot. GTA everybody loves it the 85 it's the one of the best selling games of all time. So they know what they're doing. But cyberpunk and the YP that's how it works. Yeah,

    the talking about IP is the dream IP that I would love to work with is Dragon Riders, which is a lot of old IP. Been around since the 60s did have one game that failed. And they like had an option to have it as a TV show or movie but that's never gotten done yet. But I think that it's

    anyone who actually does it right will make up

    I believe my health is not the company today.

    Yeah, well, any anything else to wrap up? I think that about does it. Thank you for everyone.

    I shared your resumes and hopefully you got some good feedback out of it.

    Yeah, hope it was useful for all you.

    Yeah, thank you for your time. I'm already making some adjustments.

    Yeah, yep. And, um, I will reach out to those who were active. And drop you connect to the recording

    everybody have a great day. Thanks so much.

    Right in the email