Michael's Meeting Notes

    5:01PM Feb 15, 2024

    Speakers:

    Michael Lubker

    Aaron Bothne

    Greg Acuna

    Chiril

    Phoenix McKown

    Keywords:

    resume

    ats

    skills

    recruiters

    artists

    phoenix

    top

    good

    talking

    austin

    put

    tools

    applying

    include

    work

    interesting

    design

    portfolio

    type

    competencies

    Hello, everybody, welcome to people but Anna is she chill, you're back.

    Back made changes.

    Okay, wait And welcome Phoenix

    Thank you sir.

    Well, I guess like quick quick info those can buy both from math to games and is from that type of info I think all three of us basically have a production background if anyone wants to say more Bill fee but I I've also been just trying to get an idea when we start up like what what rules people are looking to get into just in case the resume doesn't match?

    Are we asking that up front? Yeah.

    So chill, Phoenix. If you can both plop your resumes in the chat as well as if you're looking for a specific role. Let us know.

    So I've been absent the past couple episodes. Had some conflicts, but I'm here now. Cheryl. Yeah. Mike. Michael. You said that Trevor was coming back. Yeah,

    he was last time last night well, so

    I'll be able to take a look at your resume some from with some fresh eyes. I guess your updated one now?

    Yeah, hold that sign. Okay. Okay, yeah,

    that's a big change. Yeah.

    Well,

    I mean, first of all, I'm really glad that you know, to see the like you've done done a version that really took in some of the comments that we made. Let me give me a few minutes to read it but like that hit me right away. It's like, okay, this this guy is like on it, you know, you know, taking advice and trying it out. I appreciate that.

    You're giving you that advice?

    Well, no, a lot of people will just they'll just ignore you and just say, Oh, I don't I don't like that advice. But it's always good to like when you hear other people's opinions, to test it out and see if it works. I mean, we're not you know, if we knew exactly all the answers, everybody in the game industry would be currently employed, right? Okay, but we don't we're trying we're trying things too, so.

    Okay, Phoenix just upped his two solar have won the title and one sport

    too. Yeah. Just checking. If, if anyone needs to like edit what they're sharing, to not do personal info but usually I screenshot it and by the way, according back to you guys.

    Chill Do you have the old version and be curious to see what that would look like? Yeah.

    That's good idea. I'm curious to get Aaron Aaron's opinion on this version. The first thing that pops out of me I still would like to see the work history right at the top and then the competencies under that, but maybe it's I'm just old and old school. I tried,

    but I hear some, like, discussion of like, whip how to overdo it depending on what's the word? seniority. So like, sometimes, some people say I have seen you the tools at the top. If you zoom you put the competencies at the top. Okay,

    that's make sense.

    But I also like, I do like to see the work history so it's just a matter of like, how many bullet points are you doing for the competencies, but if you only have two things in work history, then that's my guess.

    So my problem from Mark traditional resume is that people have a work history and then the carpenter sees that they did within that job, but my work history is skewed very much towards one job and not the other. So there, there'll be a big difference in them, and then I'd have to also duplicate some of the things from the first one to the second one and it would just be like empty space or wasted

    Sorry, I've got an alarm going off on that stop.

    Yeah, Phoenix, your Phoenix. You're here in Austin.

    Yes, I'm, I'm in the Lakeway area right now. Yeah, I

    moved here like 14 days ago. So I don't know very many neighborhoods, but I'm learning. Welcome. Thank you. Thank you so much. And finding Austin much friendlier than LA. Oh my gosh, Shakira.

    I lived in LA like when I was really young. For like a few months. Oh,

    yeah. I don't at all. I always comment on the fact that difference between LA and Austin is in Austin, you walk down the street, you can say hi to anyone and for the most part they'll say hi back. Right but in LA you walk down the street and you say hi to someone they look at you like you're crazy.

    It is i The number of people because I've spent most of the last few decades in India, where people just always look at you and talk to you and like LA I was just shocked how everybody has their eyes down and will not they will try everything they can to not make eye contact so Austin has definitely been better

    when I was in Dallas before the pandemic and so I don't know now, but like Dallas was even filled with like people actively coming up on the front line. was

    Austin Zoo.

    I am all right.

    Wow, cool. I've been making Austin friends all over the place. We

    get quite a few Austin folks from the layoffs by posting also looking popular again

    looking at chills resume here, I definitely see the immediate changes. That's good, the kind of the visual representation versus the more ATS friendly version. So that's good right away. I see what you're saying when it comes to if your work history isn't that extensive using those competencies there.

    So, after what Cheryl said I agree that you know since he's really trying to move from testing into technical design, this is a better way to pull people in. So

    so when you say technical design, are you aiming I mean because the first thing you say is you implemented 50% of the levels are you aiming specifically for level design or something else?

    More on the gameplay side of things. The 3d artists were the ones who like did all the art itself and I had the like empty level without any interactivity and that I'd done like added to gameplay too. So but when level does it when typically level design also does like block outs and you know, paths for the player to go through and that was already finished before I got into level. So not level design. So

    like setting up scripts, yes.

    Or like using existing tools to like create gameplay. I think it's called scripting and most of the time. Yeah.

    So just like adding events getting creating content. Yep. Okay.

    So I would see some studios call that like encounter design.

    I think it makes sense. technical design is a more encompassing, kind of I just had it but looking at it, I didn't immediately know what you were going for when I go design but you're just playing it and it makes sense.

    Yeah, it's one of those things where different studios call out different points. I'm also just a curious question. I've seen the T shaped skillset thing coming up, but I don't always Yeah, and

    I was gonna ask exactly the same question and I like what the heck is that?

    It's basically where you have the leg of your skill set like goes deep, perpendicular like to the floor, vertically, and then the broad side at the top to have to go wide so you have a lot of other skill sets, but they're not going as deep. Okay.

    Okay, that makes sense.

    Because previously I just spoke to a technical designer, like pet a mentorship meeting yesterday and I was told, you know, it's not as good to sell yourself as a generalist. So this is what we're trying to do

    T shaped skills. So yeah, yeah, it's interesting, like the it's it's weird. When you consider that, like, one of the richest people in the world bills himself as the lowest but most people are still not up to date with that.

    specialization is for insects. So the first thing that comes to mind is while you while these things make great sense, when you're here explaining them to me, you're not often going to have that luxury of being able to explain these things to the person who's looking at your resume. You know, I don't know if this was mentioned last time you are here, but when it comes to a recruiter or hiring manager, you got about 30 seconds to capture their attention. And so when you have these these things that are like okay, a T shaped skill set, that I mean, ideally, if a person who is knowledgeable in technical design, if they're hiring for that position, they would understand that, but that's that's not often going to be the case you're mostly you're going to have to be trying to target this more to someone who doesn't have as technical understanding as you do.

    In fact, that sentences is almost exactly the same if you just say I'm pursuing a holistic understanding without the T shaped reference at all, you know, and I totally agree with Aaron back from my days as a screenwriter, you know, you just people are people are so overwhelmingly busy. They're looking for any excuse to move on to the next resume. So you just don't want to like like confuse somebody and have give them a reason to not not read on.

    Yeah, I would definitely. So essentially, it comes down to maybe dumb it down a little taste layman's way of saying that, I think, because, yeah. Once again, it's it's not always the technical people that are going to be looking at your resume first. You know, and you need to get past that. When there are 1000 people applying for a job you need to get past that first filter or the second filter which first filter is ATS the second filter via past ATS is a person taking a quick look at it.

    Totally. I was trying to make the bullet points a little easier to understand not as convoluted compared to the old resume. But yeah, it makes sense to do the same thing here. And I would just have an explanation of what it is first and then at the end of the sentence, call it what it is. So I gotta have both gonna do that.

    Yeah, I mean, you're clearly already for fighting for space on on your resume. So you gotta you got to really make some difficult choices sometimes when it comes to what to include and what not to include in that one page.

    I'm just waiting to see if I have any

    Did you you did think some Michael Ted because he usually does but just to one more time we did go over the STAR method and how to apply that I mean I'm not sure I mean I it applies the same to a competency versus work history but you know, it's like I've done this at this way. Versus and with with actual Michael you offer you're always better at I mean, if you hadn't already

    out this poll.

    I know what the start method is and we have briefly talked about it. My problem is that I just don't have the data to back up most of the things.

    Yeah, okay. Yeah. I do get that like sometimes, especially if you're not pining for a layoff, or you know, it's not always easy to collect data. Out you doing. So I get

    it, but yeah, but even like some of the language for example, the second second sentence in the first bullet point, you know, brought them from 3d art with no interactivity to final product. There's not a juxtaposition of what that you know what what it was that in the final product that made it so much better than what you started with. So we're not seeing any of the result part of it. So to me, that's the kind of thing that you it's better it's better to have clarity or not have it at all.

    What would be an example of applying the STAR method to that sentence? Their result was that it was playable.

    Right. But what you know the question is what what what was the what's the difference between no interactivity versus what did you end up with? So, again, I'm not sure that I liked the sentence at all, but I that's kind of what I would want you to tell me about. You know what was the result of the work you did? So

    I do see, sorry, I do see the fourth bullet point kind of goes into more ba partout. Org. So,

    so for the first one, I would say implemented over 50% of the levels. A good thing that I would be looking for is like how long did that take you? You know, that would be a good key metric to discuss because it's like okay, and and how many what's 50% of level 50% of two levels or 30 levels? Yeah. Things that are a bit more specific. Where I can go on Okay. All right. This guy. He did have he did 10 levels in two weeks, you know, and he did all the content to design for that one. So that's as a hiring manager. That's what I want to see because I'm going to be going to the producer and saying okay, or well, the producer is gonna be coming to me and says, Okay, well, here's where the timelines that we have sledded out for this phase of the project. And, you know, I'm going to try to find someone that can do the work and that timeline. I mean, it's not always going to be exactly that order, but that's an example. So, if you can tell me okay, I can do this much and this time and I did it on this game. That's something that would be very eye catching for me. Yeah.

    I can totally do that. It's a little weird. Because different games have different amount of content per level, let's

    say Yeah. Yeah. Totally understandable there, but it's still bringing numbers are gonna catch your attention. It breaks up the text. You have a lot of text here a lot to read through. And again, 30 seconds is what you got. You got you got someone's eyes jumping around, trying to catch things that are going to get them interested in you to get on to that next step. So having numbers doesn't only you know, give you that give you those incentives that I was talking about. But it also like I said, breaks up the text and gets gets the eyes to be able to look at things and absorb it quicker. Something

    I also learned from some web design stuff that I did at one point was people tend to kind of when they're looking adults for peds they into scan in like a Z pattern. So like you have like you if you put a cancer in pieces at the top and bottom. Those are the most likely things to be seen. And then the middle is sometimes like, not the best place. It's either it's either you need something very a thing or try to like put the most I can't sing things, either the top or the bottom, just because of the overall visual scanning. That's interesting.

    Yeah, I just still again, Cheryl, I really liked this version better. I still think, you know, like I pushed your last week is just to cut down the number of words as much as you can. You know, just It's again, bullet points. You know, they're called bullet points because they're supposed to be very succinct. Straight to the point straightaway, so

    sorry, go ahead.

    I'm just saying there's lots of places where you can just take out you know, different phrases that don't really add a lot of value. And examples, well, like the one that pops out at me where bullet point four implemented all aspects of gameplay. To me the all aspects of gameplay isn't necessarily needed. Implemented puzzles, cameras call it you know, it's already impressive enough as it is, right? You're already listing so many different things so that that phrase that to me, doesn't add doesn't add value. And I can again, in a longer conversation, you know, the fact that you've dealt with everything across the board for the company. is impressive. But right now, this is your you have to look at this as the thing that gets your foot in the door, not the thing that's going to get you the job, right, that you're going to if you get in the door, then you're going to you know, have discussions where you're going to come off with a lot of the other details. So I think it's like Aaron's saying you really need to catch their attention and keep it you know, because people's attention spans suck these days.

    Even I mean, you can have great recruiters, but just keep in mind 1000s of people are applying so it's not even a Bissell on the recruiters are like people aren't spending the time they should be. They just don't have the time to really dive in until they've narrowed those lists down. So exactly. It's great seeing, hearing

    so many stories. Of like, because of the amount of people likely to do so we're getting down to like 15 on the shortlist instead of two or three and then sometimes just rolling the dice

    and it's brutal out there. It is. One thing I would suggest and I'm kind of on the fence about this but I'm gonna throw it out there for you is instead of tools putting a skill section which would include all the tools and then other school other skills, especially as you get higher up and applied for more lean and senior level positions. I know the hiring managers want to know about the other skills that you have beyond just the software that you know how to use. So as a technical designer, you know you're definitely gonna have to be able to interact with me I guess you have it on collaboration and communication here but you're you're gonna have to interact with the, you know, like you said, the level designers, the artists and such like that in order to communicate what's going on. So a skill is like collaboration. So that's something you can put at skills, and then that already can help you eliminate a lot of extra words on the competencies, because a job you're gonna be applying for. And this is also well, let me take a step back. When you're applying for jobs, you want to make sure to update your resume to include the skills that are in the job description. So if for example, the job description has that you want, they want people that are good at collaboration, then you would put that in your skills and then the ATS will go through and see that in your skills match it to the job description, you got a better already got a better chance. So it has multiple effects there where it reduces the overall size and worthiness of your resume. It gets you in line with APS and it represents that you have those skills beyond just software.

    Sounds I would cut my small point section I guess two, three, maybe for them to get the space to expand that x tools now.

    You can represent a lot of those bullet points through just one word skills versus I mean and and as Greg already mentioned, you get those a you only need a word to get past eight yes and then you get someone who can read it in in or even better get to someone who will give you an interview and you can explain it from there. And then you can get into all the wordiness you want and then you're gonna want to want that a lot of times they want you to be able to explain it that point but you got to get there first, right yeah.

    Yep. Yeah, I'd

    like to to also because it because it does. I think a lot of people don't realize the importance of soft skills. And you know, and the people who are hiring Do you know it's like I always tell people if I have to choose between a genius who's an ass and somebody who's competent, but great to work with, I'm always going to choose the person who's great to work with because they're going to learn, right? So that little bit, kind of putting the skill thing where you can kind of push out, like both the tools and the soft skills or at least some of that mentioned would I think it'd be helpful.

    Yeah, that is brilliant. Greg, and that is thrown through every job industry every hiring, like people want to work with someone that's easy to work with. So, you know, they'll put up with a lot more on the knowledge and skill side. When you know, they think they can, you know, share a joke with you be have a good time at work and not go into work and dread it you know, so that's that's definitely it's important.

    Yeah, and again to me like I think the number one skill I look for, especially in younger people, when I'm hiring is always going to be their desire to learn. People who have that great desire to learn, you know, figure out how to do things people who think they know everything are a pain in the ass. So, yes, I want to emphasize some of those kinds of skills too. Okay, sure. Yep.

    Yeah, one one other thing that is more experimental and I don't know that it's really a good idea. But the something it's just kind of a random idea, but I'll put it out there. Like yeah, I do find it interesting that we're still kind of stuck on like, the one page whew, being just like a like document versus like it any other type of pitching situation. Usually you're doing like a deck. And if you take Guy Kawasaki is comments about deck building. It's about telling story and being visual. Versus resume. I don't know like, me not here, but it's just interesting, considering like in every other case, whether you're like trying to find a sponsor for something or kids into an investor, you do that and yet resumes are still right.

    Yeah, that's I think it's the reality. That's, you know, for me, I would love to see in the future where people are doing like, video video pitches for as job resumes.

    I mean, I do see some people do that, like videographers and like streamers. Obviously, that like when you go to somebody's Twitter YouTube page, other people have like an intro video. No. So it's just interesting. How life so that's all processors. kind of watch all your things.

    Yeah, it takes a bit to change. But I think as you know, technology marches on, we definitely will see

    more than that. I've seen some people have really good video resumes. I'm the one other reason that made me think of that feels like when you submit to accelerators, rather than mean they might ask for you with me or you fail. But when you like submit to a business accelerator, they usually want like, one to three minute video about you and all your results. So I think that's what's interesting.

    Once they come up with an AI tool. That's like ATS that can scan videos. I think they'll take they'll take a lot more video response. Well, there's

    already some like the mean, but a lot of people find that kind of creepy where they found about either me the recruit like the video that asked you questions, and he was supposed to respond, but I haven't seen that a few times.

    That's creepy. Anywhere you see you see it like on like a chat that it's like how can I help you on these websites and you know, it's spot and it's like I don't want to talk to that. Right?

    Yeah. I just had that experience this morning where I HubSpot convinced me I was talking to a person until they said do you want to talk to a person?

    Oh, that's scary. Gonna come out more and more man.

    Um, well. Do you have any other questions till I'm just looking at the time when you want to make sure that Phoenix also gets enough time? Nope,

    I'm good. I got some notes. Have more changes to do. Thank you very much. All right.

    Good. Luck, man. Thank you.

    Join us and we'll make sure to hang around or I guess we can all from LinkedIn. If you need to go we'll just make sure to connect on LinkedIn

    we already connected probably. But I will LinkedIn in fact, helpful

    right, so check it out. Phoenix's resume now

    I'm here. I was just muted.

    So yeah, automatically first thing. First is sort of, like we were saying just before you're building this for ATS, so you're building it. Your resume is mostly being built for an automated computer to look at so it looks it looks very nice right now, but unfortunately, if it doesn't get through as ATS nobody's gonna it's even going to see how nice it looks. So it would I often like tell people is your portfolio is where you want to show off how nice you can make things look, your resume is where you want to get as much information as possible in to get you through those computer systems. So right now again, even though it looks very nice you are you there's a lot of space that you're not utilizing that you could be to get more information in.

    I have a question of First of all, I wanted to let you know when I clicked on your portfolio link, just from within Google Drive, it took me to a 400 bad request page. I'm looking at your portfolio your art is beautiful. And I always wonder why the hell any artists needs to have a portfolio you should just be able to send a send a link to your art and they'd say, hey, wow, that looks fantastic. Let's hire you. But yeah, I'm

    accepting an offer.

    The No, I mean, to me, it's, I don't know the right. My question was for the other reviewers is what do you think of, you know, simplifying this down and sticking a couple of pieces of art in there. Well,

    the issue with that is a PDF again, like it from what I've heard, like, it really depends on how old a company's ATS system is, if it can handle images, but you don't know show. It's better to have like an ATS friendly resume and then we'll have the portfolio. I wanted to talk on the web to view the do's and don'ts like some of some of the ATS can handle it, but not at all do they are worse.

    And if you could just add a second page have a second page with you know a nice layout of art on it then so that it scans it and crashes after it gets there. I don't know

    that might work.

    But anyway, so that definitely check to find out why the link isn't working right. I don't know if anybody else tried it. But for me, I've tried it three times and I've typed it in. It worked fine, but when I clicked on it, it brought up a page not found type of error.

    Yeah. Yeah, I looked at it. If you see I don't know if you can see on my screen, but it's it's like, because you don't have the HT Oh yes. Yes, like adding it to the URL. Yeah,

    it looks like the URL was dragging directly to dry into Google Drive instead of to the website. So so just check. Did you do it in Word,

    maybe include the HTTPS or I mean, sometimes you can like edit the link and include it without showing up. So from

    Phoenix it what did you compose this in Word? What did you do it in?

    I used a portfolio site to get a nice format and everything

    know what I'm talking about the resume? Yeah,

    that's how I generated at all it was like it was like a site and I forgot the one that I use to

    go back and check to see how they do the how they do the links because it looks like the links wrong

    I think it'll stick to plain text though. So you could stare at us better?

    Yeah, I wouldn't use I wouldn't include your phone number. Your email and LinkedIn are usually the better inclusions these days. They're probably not going to call you

    so I mean half the time also like I give people my phone number and then don't return my phone for oxidative stress.

    I'm not again I'm not totally sure I agree with that Aaron in that because there's so much recruiting being done offshore. I mean, I get when I was looking for work, my phone was ringing at least twice a day. And if I if I if it wasn't a spam if I picked it if it was not particularly marked spam and I picked it up it was almost always recruiters. So I don't know if that's helpful or not but

    yeah, I It's weird also because people believe voicemails anymore like is like I sometimes it will pick up caller ID and sometimes it won't. So like usually if it picks up a caller ID I might answer that. But otherwise it's like a right because I have had too many experiences where like people buy into scam or I agree Floyd and try to use my blades for AI fight for the rest of the full report

    looking at your employment history, just the same as we were talking with chill. So something that I would want to see on here is how long it took you to make a certain level how many viewed made for a certain client and say actually I do things like that trying to get a few more of those specifics and key metrics showing up in in your work history.

    So like for a specific prop, I'd say like it took like four hours, five hours or so.

    That might be good. Also, but probably more by the project. Like I made 30 props for this project and it took me two weeks. I guess the math doesn't work out. But you know what I mean? All right.

    I think I agree that that would be that would be much more informative than saying you did a prop in four hours.

    I'm saying that because I get one off commissions from like, you know, VR or like VR stuff or something.

    Just come and say just want one prop and you do that? Okay,

    so I put myself through college actually. Great.

    The again, I you know, to me there's for me, there's a special language that you use in bullet points. And it's so succinct. So like if you look at your first bullet point work directly with clients with filled paid commissions, okay. In many ways. That's good. People are going to understand you're doing what you're saying you're a freelance artist, you're doing work for clients. So I don't need to have all that I just need to know what you did, you know, created content across digital media, including VR, virtual worlds small scale, whatever I you know, you see what I'm saying is just really, the one thing that I always emphasize when I'm having these conversations, is just go back through it word for word and say is that word needed and if it's not strike it, just get to the point as quickly as you possibly can.

    That helps you with recruiters looking at and I'll still helps you with ATS because you can pack as much more information in there. Get those keywords that will pick up on and push you to the recruiter.

    All right, sorry. Sorry, I'm typing this all down is I get it.

    No, where's your res? Your portfolio? I mean, looks looks great. One of the key things that we always talked about is having a nice grid sort of layout so I can get as much of the work right up at the top of the screen. And so I can see as much without having to scroll. Anytime there's a click extra click an extra scroll and extra whatever, you lose interaction. So as much as you can get at the top. So yeah, you have your banner there that's already one of your images that you use. So I might actually consider taking so you know, your banner, it looks like the same image as this one that's basically top center on the grid. So right now I can you know, I'm seeing two of the same thing. So you don't you I would move that. That one a lot farther down on list in order to get other things up at the top so you can highlight right at the beginning more of the as many different things as possible. That makes sense

    but yeah, your the banner works it actually flows really nicely because the way the Bibles are laid out, keeps your eyes on the page. And so you know, having another I mean you have a lot of weapons you said you did a lot of commissions, is that mostly what you're looking for or are you also looking for I guess, see formal training motivated, versatile. Yeah. Some things we also like to mention, is that a description, you want to kind of save for a cover letter. So that's more space that you can free up for skills and software etc. So where it says your experience for artists working through free training, etc, etc. You put that sort of stuff in into your cover letter and try to get more projects. So are these projects stuff that you got paid for here the cross the sea and a shrimp fried this rice or these things that you work best on in school or

    what? One was a school project and one was a game jam?

    Okay. So what about these freelance projects that you were talking about where you made these items form?

    Oh, those were a bit more sparse and like it was in full development work though. I would like to go for full development work so I see what you mean.

    You still want to kind of name drop as much as possible. I worked on this but you didn't even like even if the game wasn't even released. There's still work that you did in the industry. And when you're kind of trying to break in you need to show off as much as possible.

    Yeah, even even maybe it's a in the very top in the profile and said, have created art for a B, C, D and E the most you know, three or four most impressive, you know things that people would recognize. But I also have a question is Phoenix are you exclusively a blender artist?

    I use ZBrush as well and a bit of

    nothing in Autodesk right

    now if you 3ds Okay, so that's like

    missing to me if if I'm a if I'm a studio and I see somebody's you know, basically only mentions blender, and I mean, I guess you for me zbrush is it's a different type of 3d tool. So in terms of normal 3d, I would want to know that you have experience with whatever you have in Autodesk, you know, because, I mean, I love blender, but Autodesk still dominates the industry.

    Yeah.

    And the other hand, like I said, I mean, if you consider yourself 99% And a blender guy, then you might want to emphasize that you know, blender, Blender artists, you know, in you know, if you're not if you're not comfortable, if a company comes to you and says, you know we want you to work in Max or, or Maya Are you are you going to be comfortable doing that?

    I'm adaptable, okay.

    Yeah, so, yeah, and I guess my so it doesn't say environment artist. Do you do? Are you just focusing on the like, marble and or bevel pieces, or do you do any of like the effects? Cuz I know like blender. Some people both skill sets.

    I do not currently know. Okay. And no character then. Yeah, I've specifically

    environments. Box.

    I was told that a prop artist is like kind of covered in by the Environmental artists tag though. So I was I was

    wondering about that because to me, I didn't when I when I pulled up your portfolio. I was like, oh, wait a second. Now. There's props too. In which case I kind of was wondering if you're better off just saying 3d artist. And then because within 3d artists you're gonna always have you know, there's plenty of specialization. You know, you got people only do character who will you know, people want to do environments but you're obviously doing more than just environments but you know, I can see where you can say that. environment includes props, but it means I'm wondering is more generalized language will get you more interviews or not? I don't know. All right.

    Well, in questions, we got about 12 minutes left. Oh,

    Not off the top of my head. But I really appreciate you guys giving me all this feedback. Yeah, definitely. Yeah. Oh,

    good luck. I mean, it's like the work you're done is really cool looking. I hope you find something soon.

    How? How long have you both been working? Just curious?

    Since January, I recently graduated.

    Okay, what about what about you two?

    a month?

    Yeah. Because I have met a lot of people that have been working for Are you too? That's what I was doing before I started laughter. So

    and Phoenix, are you in terms of the freelancing stuff you're doing? Do you have a presence on like some of the Freelancer sites like Upwork and I don't know fiber. I work in lights during that too. Are you just looking for a full time position? I'm

    looking for a full time position. Most of my connections have been done through word of mouth. Like I said, I did a lot of models for people for VR chat or something like that. You know, typical like virtual world stuff, like if they wanted a property like they tell their friends about my work, and that's how I get most of my work done.

    Okay, and how are you? How are you looking for work? What do you what are you doing with your resume? How are you sending it out? How are you making contact?

    Well, I look for postings online and then I go to I go to their site, just fill out the application. Put in my cover letter, put in my resume. I'm

    pulling up a couple of photos. I'm gonna drop it into the app right.

    If you have also, if you guys have any good keywords that I should that I'm missing from this, do you have any I'm sorry, a little nervous showing off my work in front of everybody. But uh

    yeah, definitely the Autodesk any, any any of those other tools. I think that those are going to, you know, like 3ds Max and Maya are going to be amongst the top things that people are going to be looking for when they're looking for 3d artists.

    All right. Um, something else that I would just take a look at. I dropped a few links in chat. I'm not going to consider eels, both on its.io as well as Unity and Unreal. There are still like the asset market places. So it's just something to consider. I know. Some people will kind of do a mix of the asset releases as well as working on games.

    I was actually considering that.

    But it's I'll also have the Jan Celeste tick this was ill Hills continues to be like a source of new game thoughts. And gamers told me is relatively recent, but they are kind of building out like upward one fiber type site specifically for gaming industry.

    And these links are interesting. I'll get these marked.

    When I have been on an itch, IO many times but I've never seen these other two

    tips for this is actually where Minecraft started. What which one is the middle one text sources it? Yeah. Really? That's

    interesting. Yep.

    That was the

    that was the Danish company.

    Well, no Swedish. But no, that's

    right. No, yeah, he's Swedish. It's it's unity that came out it started in Denmark.

    Yeah, well technically. They've built up from was originally from Iceland and started the company and

    I didn't know that.

    Thank you for that fun fact.

    I mean, I I'm a historian by Hobby by apply to games too.

    But yeah, I'm trying to think oh, I guess mean being a environment. St. Paul, but you know, this one already bought. Like, at a level, if I remember correctly, just like I may not have gotten back to you

    not sure about this one before actually. So thank you. Yeah. Anyways, I think there's another person I had to me and I don't want to take up a lot of I don't want to take up too. I

    think we're finished. That was great. That's everybody. Michael's otter is a is a bot. Yeah.

    All right. So I get a recording that I can send to you guys.

    All right. Thank you. Yeah, well, I really appreciate what you guys are doing.

    Yeah, sure. I am actually looking also at like potentially expanding maybe doing to a wage just because the layoffs keep coming. But also like if there was any, like resources that we could build that I'm interested to get feedback because I am working on setting up like at this point that this was support resources. So I mean, feel free to like messages on LinkedIn or things like that. Yes, you have any ideas and I will have a link for the book

    number one, I've never seen this ad LV when that goes, This is it.

    It's like, level design specific.

    Was it Okay, interesting. Yeah, all right. We have anything else because we can get back some time get five minutes to give everybody Yeah,

    I just dropped the link to our Discord.

    Thanks for joining guys. Appreciate you coming in. And hopefully it helps. Yeah, good.

    Nice to meet you guys. Of course, it's

    good to meet all y'all

    take care. All right.