I think there are a few things going on. So first of all, that day will come, I do think your digital identity will actually be a real thing. And it will have value to you value to friends, you have a lot of actual value because of credits that you can somehow spend. And those credits can be transferred over. But that day is not today. I think that's part of the problem is generally with fads. And you've seen it this year is the bullshitters in the marketers run ahead of everything. And you know, it's always like, as soon as it, you know, becomes part of the vernacular. They're all over it to tell you that, you know, there's money to be made in it. There's an app for this, and, you know, they start to roll out iterations of things. And, you know, the argument is, you got to be in it early. If you're not an early, you know, you're not going to win. And I think the problem is, it's almost as bad to be too early. And it's too late. Because you kind of go in and buy a virtual property. You know, God forbid your character is causing that legs in the metaverse if you're buying a building in there. What do you do with that? And you recognize is that is there any kind of global law that says that it's your buildings, like when you buy one of those moon rocks, you know, or you buy a star? You know, how do you know it's really yours? Right? So my point is, it was kind of like digital snake oil in the sense of and I'm not just taking a swing at this, I'm being very honest. I'm a storyteller. I do public relations with content. And I think games are also about storytelling, which is why I like them so much. You're a character you're gonna journey in the game. And I think that if NF T's, if all this whip three stuff, and all these digital coins and stuff actually made the storytelling of the game better, the characters better or the experience better, then I'm all for it. I think the issue is largely like when I go talk to our studios, I went on a tour of seven of them last fall and ask them are you guys doing anything with web three? Now, I mean, Tencent is experimenting with some things, not, you know, anything particular that I'm involved in, but But these days are also studios that we invest in are also not doing VR and AR and ask why? And the answer I got was, Well, why would we build something right now for an installed base of 5 million people, when we could go for 500 million people or 50 million people. And I think this goes back to my saying about being too early, you know, is not necessarily a good thing. Their point is code is code, and it will write it for whatever platform there there's an installed audience, the things that tend to run ahead of the industry, are the marketers who see opportunities to get people to, you know, buy in the shovels from them, you know, for the gold rush. So