Well, I think one of the if I think we're Inscape is today. I think part of it is just getting work, if you're to think of like sort of the challenges of that and I would say like what it takes to get a project. Now it just keeps seems to I remember when I left practice, boy, it was getting competitive out there. I mean, I remember working on, you know, this isn't like a top tier college, it was a good college, but it was like, you know, not exceptional. And there was a library project, and we were competing against Snohetta. And I was like, Snohetta, doing this project. I mean, what's going on, like, competition is fierce. And if you go into an interview process like that, you know, anything less than prepared, like you're really underwhelmed. And so that's one of the things where I think about what Inscape is enabling. Now it's enabling people that don't necessarily have visual experts and things like that to create really compelling proposals for winning the work, because obviously, if you don't win it in the first place, you know, you're gonna get the job. The other thing that I was starting to see is that a lot of interview processes were getting longer and longer. And there was an expectation, there would almost be like an element of design that was rolled into these interview processes. It was like the clients where I was trying to get something for free. And so having something that allowed for a really rapid visualization, as part of that early ideation made it a lot cheaper, because you're not getting fee for this process. But you have to present something, otherwise, you're not getting the job in the first place. So n scape seemed like a really good tool, and is a really good tool for people to go through that sort of unfunded, early design processes now seems to be required to when projects particularly in interior design, I'd say even more so than architecture. So that's a big part of some of the value that I think it really brings to the architects. And then something else that's unique that I find, you know, beyond just the pure visualization that Inscape enables is virtual reality. And virtual reality is a little bit like there's a bit of a schism, I would say, and our customers, you know, some people are, like, totally sold on VR, and other people are like, I wouldn't touch it with a 10 foot pole, and I'm gonna get conjunctivitis. But for those that, that use it, motion sickness, or motion sickness, probably the more fun, I think it's a right, I was a little worried about seeing these goggles being passed around. But as one of our customer advisory board members said, you know, he feels I felt at the age of sharable wearables is coming to an end, like everyone, people are actually bringing their own VR goggles, to reviews and whatnot, which I think is a nice idea. But one of the things that VR does bring that I think is really powerful, particularly for those that don't have a huge reservoir of experience in design is a sense of space. And looking at a drawing set and understanding a volume, or how one room flows to the next is incredibly challenging, unless you have a lot of experience in architecture and architectural design. And what you put on VR goggles, and all sudden, you can understand volumes, you can understand if that floor to ceiling height is appropriate, or maybe too much, you can understand what it's like to actually move and navigate. And that's something where you will just never get it from a traditional 2d drawing. You know, it's like you kind of it's like a little bit of a surprise. It's like, well, that worked. Whereas I think in a lot of ways VR allows for for people to understand what is I think, in some ways the most one of the most complex aspects of architecture? Um, like I say, it's that sense of space, and volume and scale, which is very difficult to communicate. It's