and anywho So, look forward to talking to you guys and looking at your resume and talking about the industry stuff.
Well, Mikkel, I guess do you want to go first since you would first Do you have a resume or portfolio thinks that you will drop in the chat?
With me? Yes. Okay. Okay. Thank you. Thank you. Sorry. Michelle Misha Cringer, the CEO and creative director at germfree games. A young company based in temporary in Finland and we are working on our debut game, action RPG with a Afro fantasy sitting and inspired by the Paragon Metalogix. So my background is I've been in game industry since 2011. And I found my first company in 2016 in Cameroon, and I shipped one mobile games on playstore and last year in 2022. I move in temporary infinite to launch in your company that's working on more ambitious project more with more big scope. And currently we are looking for funding and we're currently working on to bring our vertical slice to to work to bring a vertical slice life.
Yeah. Okay, so are you looking more to be part of the event to look at people's resumes though? Are you looking to hire people? Or are you looking to get some sort of review of what you're doing? Yeah,
yeah. Currently, I'm preparing an application to for review.
Oh, for rafter dreams. Okay. Okay, after
the after this meeting, I will drop my pitch for review.
Okay, cool. Okay, well, nice to meet you. Oh, thank you. Nice to see you there too. Um, Maya, do you want to go next? Sure. Hello, everyone. My
name is Maya. I'm a game design student. I will be graduating soon and I really tried to get into the industry. Specifically on the game design or the game art. branches. Yeah, so it's just been my long long journey.
Sorry, I missed what what city are you from? I'm from New York. Okay. Yeah.
Do you have a resume or portfolio to drop in? Yeah.
Yeah, that's a good game
design and game art are can be pretty far apart, but they can also be quite close together. I have a game that I'm working with right now. Where we have a level designer who has actually helped us quite a bit by influencing the design of the game and the flow of levels.
it's also quite interesting to note, like, I've seen games where sometimes I feel like whoever starts the project also influences as a programmer development project. It's gonna be way different an artist driven project. So you might have more cross over roles depending on which which technique
which is also different from a marketing driven product or production, right.
Yes. And Leigh, do you want to employ yourself?
My while you're waiting, please introduce yourself. Well, my Linkous portfolio?
Yeah, no, um, my name is Wei Stark. I've been in the east for too long since 2000. I used to own an Esports company that I'll do live events and game testing stuff for like epic and blizzard and Riot then COVID happened and now I own a company named rolling and so Ragnarok we're like a TC RPG, online story driven experience. And we work with devs and different companies to help build out their narrative and help connect with their fans and their audiences. And I'm here because Michael mentioned that he was doing it and I'm a huge fan of Michael and I just kind of wanted to see who I can meet and see how I could help. So Okay.
Um, so my Can you drop your links?
Yeah, I'm searching for the resume. Oh, here it is. Nice one. Second papapapa.
Here then, is this portfolio is this going to be more game design focused or art focused or
every since like most of them because we had to deliver project like in the university we learned design and create assets at the same time. So I didn't distinguish right now. Yeah,
I'm seeing all about for new graduates that that's kind of a mixed degree, which is interesting. Like it used to be more Yeah, it all but I think it makes sense given in the development is more of a blank now. That way, you can be either a specialist or lost
so one thing from a game design perspective that I always really liked to see was breakdowns of your game design. So one, one person that we hired on to work on one of these projects that I'm working on right now. He was able to, like he took the levels that he designed, and, and like, on top of the images, he you know, he put a lot of, you know, text and directional information to show what he was doing with the design and why it was done and how it flowed and in how it interacted with the game. So that's definitely something that I would like to see for any game designer, I'm hiring. When I'm looking at a lot of this if you're doing arch, and like level art such which is it looks like this one journey to the woods, I like this and then you have like these aerial shots. What are you trying to convey? For example, in these aerial shots here was it a curiosity
second, let me find aerial shots. Oh, yeah. To do like to showcase like the layout overall. If you're talking about the city one Yeah, damn perspective I wanted to show to show like the cities laid out. So
this would be a great opportunity for that to throw on top of the picture, some notes about why you laid the city out that way, because these images are a great start, but they don't really tell me much about your mentality about why you were doing things and what the flow is and such, you know, so that would be my first suggestion as far as your portfolio goes. If you're gearing it toward level design, now these these are the kind of hurdles that you're going to run into. If you're not focusing in one or the other, is like if I'm looking for someone who's an artist, I just want to see the really good looking images. If I'm looking for someone who's a level designer, then I want to see the thoughts and processes behind their level. Design. So yeah, you got to make sure and I think on your portfolio a little bit, you kind of it seems like these are maybe a little mixed up if they're probably for the same thing, but you'll want to at the very least, have a section for level design stuff and a section for art stuff.
Yeah, I agree. I'm just checking out some of the content.
You want to screenshare Yeah,
is it okay if I screenshot since we are recording, I'll basically send everyone a recording after event. But yeah, just want to make sure everyone's okay, what now?
Alright, so I'm looking at your resume now. Now, here's the first thing that we're seeing a lot especially you see from artists is that that none of the text on your resume is currently selectable. And that's very, a very big detraction for getting a job right now because most jobs these days they go through the ATS filters, which is just AI basically looking at it and they're looking for keywords. And if those filters cannot pick up the text on your resume, your resume just basically gets it to the trash. So that is my first comment on your resume here. And the second comment is, this looks really good. This is a great looking resume, but your resume isn't the place where you want to look good. That's what your portfolio is for. Your resume is the place to convey information. So what you want to do and the easiest way to start off doing this is to use use LinkedIn and if you're if you're on LinkedIn, is use LinkedIn to generate the resume because that generates a very ATS friendly resume that you can send off to employers, and it will be more likely to get through. But right now, you have a very well laid out resume and I don't want I want to stress that enough. This looks very good. Unfortunately, it's not going to be very technically effective and giving you a job right now.
Because I mean pretty much any job, especially on LinkedIn, but you will apply to in the game industry right now. Like we'll have 300 airports, within 24 hours. You're dealing with a lot of competition. Shoot me okay.
So as far as format goes, your About Me section. Let's step back. Usually you've got about they say 30 seconds of recruiter or employer reviewing your resume. So you want all the most relevant information as far up top as possible. So that's going to be things for you. Since you're still in school, you're going to want to talk about your school talk about the skills you learned. Talk about any projects that you worked on, well at school or out of school. Things like the about me section that's going to you're going to want to keep that for things like the cover letter, because you're gonna want to fit as much as possible onto your resume for people to review, so that after that if they that first 30 seconds they get through the information and they want to see more than they can get to the skills and stuff and then on top of that you want to have as much information that's actually relevant to your to your skills and such for those CIS those automatic systems to pick up on the keywords in there and get you through to the actual people who can look at them. So sorry, if I'm talking a little faster, remember, we are recording it. So that'll help you. You can go back and review what we're talking But so as far as the next thing, your skills that's going to be very important too because those are going to be what these automatic systems pick up on. As far as keywords. You don't necessarily have to break them down into soft and hard skills that you just say you know, these are my skills in once again in LinkedIn, it gives you a top 10 skills. And that really helps you to hyperfocus now you have when you're applying for jobs, you really have to be ready to change those skills on LinkedIn to be more relevant to the job that you're applying for. But on your resume, you can be more general It's basically based on the room on the space that you have. Have you worked on any while you have on weapons cuz I see on your portfolio that you have worked on a lot of projects, so indie projects, student projects, all that stuff counts as experience. You want to put that stuff on your resume? Yes. Because I want to see that you've worked on things and worked on projects and in the best thing that people who are going to hire you want to see is that you've completed projects because that's always more instills more confidence.
Talking like Michael, do you have any more comments? Um,
I mean, I like the portfolio. I agree with everything on the resume. Since you don't have like non student positions, I guess. If you do create more information about the projects that you've worked on, and as you start getting experience, definitely take a moment to learn about what they call the stern method. We'll apply will be until you get more on your resume but I will send out a piece that will when laying out your resume so
so I always share without basically just a way to kind of convey metrics where a lot of liquid booze and a ATS systems also looked for.
So a lot of times Mr. Release would say that yes, people want to see like, Okay, you improved some process by so much percent are you know, I did develop this many games in this amount of time, you know, hard numbers that give people an idea, more than just kind of I concepts about, oh, I worked on this game and I worked on this game. People want to see what you did. And that STAR method allows you to define that
does anyone else have any problem?
Oh, it looks like you got Makayla here. Hello, Mikayla. Oh Are you here to get your resume reviewed as well? Yes, I am. Alright, well, feel free to drop a link in the chat. And oh, I'm sorry. My Did you have any other questions for us? I skipped Yeah,
sorry.
I think it's like okay. Oh, like one of the questions is like, will it be more helpful to like separate my portfolio in like two different portfolios specifically for game design and game art? Or is it better to like, just make it like separate tabs within the same portfolio so that people will be able to
separate tabs within the same portfolio when it comes to driving people towards toward any kind of links, the more layers that you have, the more people you're going to lose. So especially if you have two completely different websites, then you're going to have to basically link everybody to different live websites anytime you do it, and they'll be less likely to click on both of them. You know, you're lucky to get them to click on one. So you can link them to one let website they get there. They're interested then they can click on the paths, okay, level design or art. So yeah, you want to have as few layers in between the people that you're trying to get to their attention and where you want to get them to
Oh, also second question. There were like before like people were super like, there were two different ideas about like whether I should or should not add soft skills. Like some people say that like everyone was looking on the for hard skills. Some people say that like soft skills are important.
Depends on if you're looking for leadership positions and soft skills are going to be very important for a hiring manager look at if you're looking for positions that's going to, you know, where you're really going to use them, which is mostly in leadership. Obviously, you want to be able to work on a team you want to be able to you know, get along with people, but the soft skills are more for leads in above kind of at that level. Do you agree with that, like I guess that kind of go either way?
I mean, and obviously if the like, oh, soft skill or experience that could also lead to something like a community will probably be where you're looking for, but I am on the production and community side loosely. Short. That's kind of where I think come from Forrester. Does anyone else have any feedback before we move? On to say it was put
Okay, Makayla, thank you. Thank you. Thank you. Thank you, Maya. Thank you for coming. Michaela. First thing, checking out your portfolio link since that's on top there.
It's it's very video centric instead of video games because then coming more from the TV film industry. So so that's kind of why it's a little bit more video heavy than anything. That's
fine. videos, you know, the kind of order of content when it goes to consumption is gifts. First video, second image is third. So the more you can follow that the more likely you're going to get people to pay attention to it. The first content of comment I have though, is one we've made in the past is that and it kind of falls into what I was telling my as well as right now. I go to your website. Instantly. I have two things to click on. So I click on the portfolio part. And the first thing is I see one video up top. Now, I've already had to a click on your click on the link to your Portfolio A and B I've had to click a second link to get to this part of a portfolio. And now I see one video so I now I have to scroll down to see more. So that's three layers right now of interaction that you're trying to get this user to make. So if you've gotten them this far already, I would recommend going more in a grid format. That they can click on so they can see more of your work right away without having to scroll down. If you can, I would also recommend just totally removing this top layer and either going directly to your demo or directly to your portfolio and then letting them jump around from there. Because once again, boom, I hit this this this this front page and while it looks good, it still requires another link which another click which is another layer to get through and you're just losing people like that. Right.
Okay. So make sense.
I would definitely try to redesign it and I'm like I said, it's unfortunate. Sometimes the stuff that looks good isn't always the stuff that's most effective, because I come here and I see this and it's like, Well, this looks like someone who does video. Yeah, I mean, you know, it's always already designed, but it's just people's attention spans are so short these days. You gotta you gotta kind of cater to that. One.
You have plenty of 100 candidates to look for small.
Yeah, yeah, no, I understand. No, that makes sense. Right? Okay.
All right. So yeah, take a look at this resume. This is my this will give you a great example. This was really well done. I'm not sure how much I liked the column. So I mean, some there's different different opinions on that. So you can go either way with it. But this actually does have the effect of you getting both your skills and your qualifications right up top although qualifications. I don't know I might leave that for your cover letter. But this is formatted very well I can I can select all this stuff. A computer can select all that and and parse it out and put it into the format needs. A lot of times what they say is depending on the level of of job you're looking for, if you're looking if you're coming right out of college, you put your your college your education, you put your skills, if you're looking if you've been in the industry, you want to start off with more of your experience. And then if you're looking for more lead level positions you might get in this right Michael again, good luck correct me if I'm doing this wrong, because I don't want to tell people on things. But yeah, if you're looking for more lead level, top level positions, you want to start off with your skills and things like that, and then jump into experience. So it the format really depends and actually, it's so much these days, you have to customize based on the job you're looking for. You got to customize the skills that you're thrown in there. You got to customize the format of your resume, you got to customize that cover letter. Don't feel Don't Don't. Don't be afraid to use chat GPT to do cover letters and things but don't just copy and paste it straight out of there and throw it into your cover letter actually changed. Read it change it up. Make it sound humans
really life probably or I do like mean, I do agree with the formatting like the good is probably a good idea. Or potentially like a carousel would also work.
Okay, carousel still requires place we can keep it I mean,
if you have like a timeshare, so maybe like this kind of like when
it comes to videos. Yeah, it's uh, you know, people are gonna, yeah, and you got the right one on top, too. I mean, that is a good thing, you know, because, as I say sex sells so people see that? One way more likely. We
bought things it's also super popular show. Definitely get some eyeballs.
But yeah, it looks like you're doing pretty much everything right? My perspective. I really like the the resume you got here. You got a lot of information. You fit a lot in there for trouble. Yeah. Yeah. The fact that you fit so much in is is really nice. It really impressive on just one page. As as we were saying earlier, you got about 30 seconds of a recruiter slash hiring managers time. And right now, I see it without even having to move my eyes. I can see skills qualifications in your top experience. And
you have both the metrics and
yeah, the actual hard numbers indicating things that you've accomplished in these event in these roles.
So those can everyone brought in their LinkedIn profile and the type of well yeah, that's fine.
Make sure to connect
with the bank with this. Check out to what's going on with the rafter games. Michael has been doing a lot of work with that. But did you have any questions for us?
Sorry, I realized that I did. I muted myself. I mean, the feedback as far as website design, that actually helps me a ton and in where to go and take it from there. But I'm also glad that I'm on. I seem to be on the right direction with everything else. I just need to organize it a little bit better. Yeah,
based on I mean, and it's well organized. You just need to customize it based on what you're going for. Right Yeah, keep that Yeah. It's gonna be it's gonna be different based on on the kind of title you're seeking or even what company you might be looking at. Of course, okay, thank you.
Oh, yeah. Didn't get your LinkedIn.
Oh, sorry, one second.
But yeah, so as far as Game News goes, or industry news, Michael, if you want to jump on it Yeah,
well, um, you end up first line, the use of 2024. We've already seen 25% of the number of layoffs that we saw in 2023 12. Unity and now Amazon Prime Video and MGM Watts do have some gaming pies. I have all announced layoffs. Which was like 35% Which is crazy. And even outside the game industry. I've heard news bell 50,000 playoffs across Google, BlackRock, Xerox, and Citibank. So it's like no matter where you watch those lot of layoffs, so that's where projects like what my company and company are doing come in, we do believe that there you know, there are opportunities for people to start earning play. Build a YouTube channel, you know, build a Twitch channel, build a game. One, the Soyuz that I can also recommend is the indie game Academy indicating academy.com and the movies home. Also useful resources if you're looking into there's no skill set or find people to work on a project with um, and then raffle games. We are still open to submissions and we'll drop a little bit of alpha and I'm looking at putting together an event. I don't have more details yet, but what's my link to them for more updates? Potentially big cities?
Yeah, it's getting expensive out there. And so we're hoping to help support these indies a little bit more than some of these other communities have been so definitely might pay attention.
It's been crazy like even the over the holidays, there were a ton of layoffs. So that is, what the is a website. It was keeping track of layoffs in the game industry was worth keeping track of it's also though there are some companies strangely doing a bunch of layoffs and then I read, so I do not like that practice, but it is what it is.
Well, you're in interesting time right now. That's one of the things that we did want to touch on this that with all these layoffs. Just keep in mind, it does look like we might be going into a recession, at least here in the US for those of you who are here in the US. But that's not always a bad thing. You know, all these layoffs. Create opportunities they create people who might be looking to work on projects, who have some extra time. You know, if you have extra time yourself, it's not a bad thing to work on a project for free. You can put independent projects on your resume, you don't only have to put things on your resume that you know, some large company pays you to do all this stuff, count story experience, and sorry, I just want to touch on this real quick, but often times it I personally think that hurting a bunch of cats for free is a lot more impressive. than getting people to do things that they can pay to do.
Yeah, and another thing to remember walking out the time of the Great Recession some of the biggest things are, you know, still, no big act of companies now. Started doing a reach. I mean, the iPhone and Facebook launched just before the Great Recession. So even in recession, there are opportunities. Yeah, I mean, we'll see how things go. Man, some analysts say that VCU should be back in action by the middle of the year too slowly. I'm not sure that I agree. With that, because that's also on the local news. So we'll see. But yeah, um, if anyone in the house just any general game industry questions or topics, I'm happy to chat for. We've got about 15 minutes so if anyone has any topics from students blowing up, I heard
there was recently another apology letter from Wizards of the Coast over using AI in promotion, after they promised to not use AI. Oh boy All right, like
Yeah, aI have also interesting and touchy subject I I am studying AI for figuring out like how to use in a human centered perspective because I do feel like their own things where it can help save time and money that then will be used to hire more people. But yeah, it's it's a challenging and interesting time where free codes for that too. Yeah,
I've been looking into it quite a bit myself. Just for game development purposes. It's like, you know, I think it has a lot of potential for really opening up, you know, opening up these open world games that are ready, but you know, you have all these worlds where you can go anywhere, but the NPCs are the most static thing there, you know, so, if you can have aI generate conversations from NPCs I think there's just crazy places that you can go with it. But unfortunately, things like chat BT chat GPT as such are so gated, it's it's really hard to get them to do. Like I was playing with it and I was trying to get a goblin like to attack me. Basically, I was just being terrible to this thing. And it just kept on defaulting to Oh, you probably have your reasons and we're different cultures and stuff like that. And it's like, so unfortunately, to get it to actually work and again and again, you kind of would have to develop your own LLM and that's just really expensive. Yeah,
yep. It's an interesting early, but I feel there will be a back and forth on like, what are the good uses? What are the bad uses for a while still? And I know there are also different approaches to AI that are coming and so that story is not over yet.
You got to we got a lot of stuff. I mean, there's I was watching a video. I like to watch this. YouTube called Two Minute Papers and he goes over a lot of the newest developments just in the industry in AI and software in general. And yeah, he I'm not sure if it was from this video, but it was talking about how totally AI is basically working on the same premises are the neurons in our brain right now. They're just missing the ability to the way they put it was create virtual machines, like our brains do. In order to do precise calculations because basically where neurons work are through association, right? You that's how you understand things is by Oh, this is like this, but your brain when it has to do precise calculations like tuples to actually come for you create a quote unquote virtual machine in your head. In order to do those sort of things in AI can't quite do that yet. So that's why a lot of times they've been you know, AI may was using this example of AI wrote this brilliant proof of, of some mathematical formula but actually didn't get the answer right. Because I forgot the executors. But anyway, some critical stuff, at least to me.
Nope. Yep. Yes, it can't do anything. Not all jobs are at stake. And also like my my take on it the best way to combat AI taking your job is to call an AI. Yeah. Because because it will be your skill set but people both
sappy like one of the most veteran developers I've worked with he's he's still solidly convinced that AI is not capable of programming an actual full you know? And yeah,
I I've tried like people have asked me to try like programming. I put blah.
I really would be curious to see what came up.
Like I tried a web project and it basically gave like, a very light, like an outline, I guess puts like, you'd still have to fill in the gaps.
Yeah. And yeah, that's what Stephanie was saying to you. It's like you can't get on it. But anyway, so Michelle, are away. Do you guys have anything that you guys wanted to talk? About?
I mean, I can add to the AI conversation a little bit. Because I've been I was I've been super interested in AI since it started because one of the funny things is AI really started getting big what during the time that I was I was hurt. I mean, Michael knows I got this huge car accident. I couldn't use my left hand I had to relearn to walk. And but I was I've been an artist life like I you know, I I started drawing, when like, you know, as a kid, and I brought that into like graphics design and then, like, fully functional, like the only thing I don't do is animate at the end of the day. And one of the other things that I really got into during this whole time is like TTRPG, so like d&d, Pathfinder, all that stuff and looking at story like online story experiences and helping that become a narrative direction for different things. But one of the things everybody loves to do during that is to see their characters come to life. Well, I'm sorry, one of the one of the hardest things for me was going from being able to use two hands to them telling me I might have to replace my left arm. And they didn't have to do it the other day, but, you know, for 18 months, I was using AI as a crutch to like get out some of the initial sketches and initial like design work to then then be going in and editing but I was using my own artwork to do that in the background. And I think that's where like, a lot of people that's where the disconnect comes in. Because I'm able to sit down with mid journey, or with some of these things, upload all like show that show it design, like my own designs, my own AI or my own, like pieces of work and then have the AI work off of my stuff and help create different stuff off of that. Whereas people think you're just going in and stealing from other people from it. And I'm like, you know, no, that's not that is something you can do. It's sad that it can do that. But that's not what it's for. Like, it's kind of like the same idea when people I don't know if everybody remembers when like, when, like the idea of photographers starting to use their cell phones over having like these big, you know, like old school Canon cameras. And it's like, you know, there was that whole thing too in the photography industry, especially around cosplay and stuff, where it was like, you know, I don't want to pay somebody to use their cell phone then go home and edit it on Photoshop, and then give me these prints. But nowadays, that's like the norm at a lot of these missions. And it's the same idea like it's a new tool people will have people are finding insidious ways to use a new tool, but there are some really great ways to use it how you
use it. Yeah. I mean, it's the same thing I've heard AI compared to like nuclear attack can be used for good or bad.
That's that's a very unfortunate comparison.
But I mean, how both have the same potential well, I mean, you know, yeah. They mean with with AI, like, they already say like aI with three seconds. of somebody's voice can steal somebody's paying for.
Okay, okay. But, you know, I'm, I'm gonna, I'm gonna show myself a little bit here, because, but this is not me anymore. I don't do stuff like this. So we're not going to hold me accountable for this. But that being said, I use a tennis ball to get into your car and steal it and have it gone before, before you realize it's outside of your driveway. Right? Yeah. So, you know, what, should we ban tennis balls because I can do that? No, that's ridiculous. I mean, I grew up I grew up a little thug in Baltimore. So excuse me.
The it's like the development of computers and how, you know, people were very scared of computers early on. Well, because of things like computer viruses,
any new tech everything is insanely
scary. I mean, there if somebody it's kind of like, I don't know if anybody's ever heard this, but like the idea that like if somebody wants to break into your house, they're gonna break into your house if they want to enough locks
only keep an honest man out. Right?
That's, that's what it is. Thank you. And so it's the same idea like you just gotta utilize the tools you have correctly. And there's some beautiful ways to use AI like I've, I really, it really has, like, helped a lot of my stuff. it really has done some good stuff for me.
And every aspect of like, being able to do stuff when you're disabled. It's also cool, right?
That's kind of where I'm coming from. That being said, also having looked at and listened in this because it's the first time I've ever been here. And this was my like, well, but I really to say as far as a recruiter standpoint goes because I was recruited for a long time I used to hire for my company for a long time. He's right, having the columns where I don't have to keep clicking on stuff. Huge deal to me. Because we would, we would look for a new content designer or we'd look for a new graphics designer, especially in like the graphics design side of things. I get 7000 emails a day about, hey, do you need a new person to make this this and this? And yeah, yeah, we did. But I don't have time to look at 7000 different things, and I don't know anybody who does. So, you know, the less the least amount of clicks I have to do to before I can see some of your stuff. Awesome. Um, I think that uh, you know, as far as like, I think it was Aaron, you were saying that I'm having a having some notes about why you did certain stuff like just brief notes. They don't need to be paragraphs like yeah, just that idea of like, hey, you know, the reason this is mapped out this way, is because it looked more intuitive or drew the ire around or it made the whole level be accessed instead of just part of it off
it and also, not necessarily yeah, that's, I might have explained it wrong. But what I see it's like, you'll get an arrow going like, Oh, here's the flow and this leads to this part of the level and then it splits off and then you have this challenge and this you know, kind of things like that is Yeah, I think that's more of what I was getting at not not, you know, kind of like, the mentality in a in a kind of graphical way as opposed litho paragraph.
Like this is this is the this is where you'd enter stuff like that I could
with level design. could also do like a walkthrough with VoiceOver and just talk through, like your process.
I don't know if I'd ever watch that.
Well, I mean, think of it in terms of like, you do. I was thinking of it in terms of like, having seen like, for example, the half life documentary, don't do that kind of okay, okay. Yeah. I can see that.
Yeah, you could make a video of it and then turn that into saying gifts are king because they give you the best of both worlds. I get to see a number of images sequentially in a row, but it's not as long as a video it goes through quick it can play multiple times. And
and you will always do like the YouTube shorts or reorder quotes these days. Yeah, that is,
I guess some behind the time because those are definitely actually are some of the things that I watched the most on you, too. sure a lot of y'all are watching pirate software these days, because that's when all over the place for who's the son of one of the guys who worked at Blizzard that was the Yeah, that dudes hilarious. He is funny. He's he's got a good personality. It's like
it's so real too, because he talks about some of the stuff that happened at Blizzard and that was when I used to like work with them. Oh, so I worked
at Blizzard during the layoffs. I experienced the exact same thing he did during that big big blizzard layoff where they basically gathered everybody in the front room. They took one group of people in one room one group of people in the other room and everybody's everybody there knew who were the Higher Performers in the lower performers were so everybody knew what was going on. But the way they did it was so unprofessional.
Yeah, so I wasn't there. I wasn't around during that time. I was I'm kind of like their their earlier time when like from 2005 to 2009 is when I was like the poster child for overall Warcraft like with that truth. And so like I had like a liaison to them. I worked with a bunch of their like games like the stuff I did a lot of there was a bunch of testing with a bunch of their like friends and family stuff, you know what I mean? But some of the stuff that I've heard and witnessed during all that was so just like it just felt so bad. Part
of it is a really, I don't want to say toxic workplace but like all over we've been taken advantage of for real
there was activist numbers are both God and folly of all sorts. Yeah,
yeah. Well, yeah, they're they're finally getting there. Come up and you're
proud of the company now that Microsoft has taken off. Right? It's so weird to consider that now. Like appliances, the boys food. It's like Bioware it's almost like employee and spirit.
Here if there's ever anybody you need to like know in the industry or want to like connect to look through my LinkedIn list, I have a ton of connections. Most of them I know in a fairly decently personal level. And if you need to, if you need to be introduced to somebody, I can help open the door. I you know, I'm happy to do that at any time. For anybody that as long as your common way of like, you know, this is why I want to connect. You know, I'm never gonna lie for you, but I will definitely connect as a hey, this is somebody who's looking to do this. This is why stuff like that.
That's the major thing that you got to keep in mind that you're gonna get out of coming to events like this it's like we yeah, we try to give you great feedback, but it's always gonna be the people that you meet, and that's where it's gonna take you to the farthest places in life is is talking to people making connections with people, you know, so keep that yeah, that's a great offer from from way here. So keep that in mind
so, like, honestly, at this moment, it may be like, mildly silly question. I'm actually super curious what is this path? That's like, Should they've been lifting because like, there is a posting function, just on every committee like, if you're like, what are some like categories or agendas or
what anything related to what you're doing? Yeah, it doesn't necessarily have like, as long as it's, you know, I mean, it is a professional site that at the end of the day is mostly for networking for job related stuff. So you want to keep it professional and relate it to what you're looking for. But like, also, focus on what you're looking for. If you're if you have a day job, you know, you can put that you're working a day job on there, but you don't want to. If that day job isn't in the industry that you're looking for. You want to focus your LinkedIn on where you want to be not where you are. Oh, thank you.
Yes, um, well, I also if you look on my link down under sheet should posts I have a post called how to grow on LinkedIn. I'll definitely thank you.
Thanks, everybody for joining us. By the end of it, so anyway, if anybody has any last thoughts or questions or comments, shoot them out there. But other than that, no.
I also dropped another wave called pseudo.ai. just worth checking out. It's a fun hour. But it looks like you're going to actually put really kicks in and it will create like a four song for you. It's pretty crazy.
Oh man, there's so much like for a lot of my games. I'm totally AI are using AI for the voice acting on on these things because it's just you can go in so quick, do some AI clips and throw them in there and
it's crazy. Music to obviously, you know, voice actors are still amazing and I love working with
I wouldn't use it as a primary thing that's for sure. Yeah, voice acting is delayed but I
have seen some indie games like for say RTS parks wherever they used AI and that worked well.
It really worked well for Yoko, because of the concept of the game yoga. redex is a game that I produced. And it because it's like you're in a simulation, so everybody but the primary characters voice is AI so it actually really works for the story. It's cool. Anywho I gotta get out of here. Thanks everybody again for joining us. And hopefully we'll see all right next. Yep.
Yep, thank you. All. Right. We also thank you. Thank you so much,
everyone. Goodbye. I hope you have a great rest of the day. Thank you.