And it's really nice that you can update PDFs and images as well, that's a really cool feature. You just don't need InDesign or Photoshop hardly at all. So it's an expensive bit of software to maintain Photoshop, sorry, Adobe, but you know, right. The final thing is animation. You know, vector it's does have quite nice animation built in. So I've just activated a camera. And now I can click play. And basically, I can just pre record a little walk through animation. And this is something that you can just draw the path where you can set up a bunch of saved views. Again, it's not a twin motion, it's not an escape, but in terms of animated capability, it's nice to have definitely, and if you kind of render these, say 60 FPS, they can be pretty smooth actually. They look pretty amazing. So that's the animation camera there as well. Okay, guys, good, right, I'm gonna close that file down. And I'm going to jump back into my presentation, if I may, and carry on with my talk. So that was 3d rendering in Vectorworks. Now, I just wanted, if you're interested, I don't have to do this. But if you are interested, I can spend a few minutes showing you some of the actual 3d modeling and do a little live demo. Would anyone like to see that? Yeah. Thumbs up, and we've got some taller buildings. Here we go. So I'm going to hold down my command key and to up, let me just close this big file down later. For later, Command key click on this one. And let's launch this one. Here. We go. Right, cool. Okay, so I'm a bit of a fan of just playing with software, I love playing around with software in my free time making videos, that sort of thing. And I quite like, you know, having the idea of being a skyscraper architect, it's very unlikely that I'll ever get commissioned to do a skyscraper Ryan. But I like the idea of having a go and seeing what I can come up with conceptually. So these are just a few sort of weird and wonderful kind of concepts I've kind of had a little bit of a play with over my time, I can't quite remember how to model all of these to be honest, I'm just gonna go and jump in and model something, but show you a couple of the processes that I would use. So let's just swing round a couple of years. You know, these are very, very quick to model. As I'm going to demo. I've also got one here that I was just messing around with the other day. Okay. And this is really cool in that this is using something called an auto hybrid. Okay, so what this does, the auto hybrid means that I can represent the object at a height at any level. So you notice I'm cutting through at 200 meters. So that's right above, so I'm cutting through right above, if I cut through and say 30 meters, it will basically give me a different floor plan. So now, you know, now I'm cutting much more down at this sort of level. So the auto hybrid is really, really cool in that basically, let's do 100 meters, that's probably a bit too high to 250 meters, you can see it basically update its geometry, depending on the height, that you're actually telling it to slice through the auto hybrid, a really useful thing in BIM, because if there's something that you can't model with the BIM tools, you know, regular walls, windows and doors, you do this sort of freeform modeling type effect. And then you say, like, give me an auto hybrid of what this thing would look like, above or below at 30 meters. So it means that you can kind of represent things two dimensionally, from very complex objects. So really, really important sort of tool in the armory of BIM. It's coming to my life demo, and see how this works. So I'm going to turn my page boundary back on, and I'm going to kind of start off with the regular polygon tool, hiding under my polygon tool, I've rearranged my workspace a bit, you can see, I'm just gonna go through, I'm really not quite sure what I'm going to model let's do 20 meters. And let's change into 3d. And let's just push and pull 100 100 meters. Okay, so I've got a little tower building here. Now you notice that when I'm changing view, at the moment, Vectorworks is giving me perspective view, one quite nice new preference that you can change is that you can get it to remember the render mode. Okay, so what this means is I can help separate render modes for primary views. So if I put it into front view, I don't really want that in perspective. Okay, I'd rather have that in orthogonal. Okay, so that's straight on. So what that means is, now I've got plan, when I go to front view, or right view or back view, I'm straight on. But now in any of the other views. By the way, sorry, I'm just clicking my numerical keypad here to access all the 3d views on the keyboard. So very easy to revolve around. I really like that new feature of having primary views and secondary views in perspective. And I think that's cool. Okay, so here we go. So a couple of tools that I just wanted to show you, you may have missed these. So I'm going to drag out this 3d palette. Now this first tool is called the Offset Edge tool. And this couple of modes on this tool, it's really powerful, you can basically select an edge, move that edge and what it basically does, it splits the face so that you can now kind of split your face and just push and pull. Okay, so let's do that. Again. Just sort of push and pull, come in a bit there and just raise this bit here. So you can see I've kind of sculpted that little building a little bit more in that sense. The second mode of this tool is that it takes what they call an edge loop, so this time it offsets the entire edge. Let's do two meters and let us push that In getting minus two meters in, okay, so you've been, you can see that I'm able to kind of basically push the surfaces in or out, depending on what I'm looking to do. Basically, it takes the entire edge. To bring it down again, let's do two meters again, this time, I'll come out the other way, let's go two meters outwards. So you can see I can push in or pull out very easy, what I call solid modeling. That's pretty cool. So definitely crack on and have a go with this edge Offset Edge tool, I keep calling it edge offset, a great little tool. Okay, the next one, which you may not have tried is quite a fun one is let me just put it into isometric view for this one always looks weird after perspective, is the deform tool. And it's pretty powerful this tool. So this means that you can basically select an object, select a center point, and basically click and basically, you'll see that I can now twist my object as much as I want, let's just do a 90 degree twist. Just to create a bit of interest in this weird and wonderful tower building. I'm not sure I'm creating but it's fun to do. As well as that the deform tool has a very nice taper mode. Okay, so let me just do something with the push pull tool. Okay, so what I'm going to do is actually just push and pull another edge here, I'm just ungroup that one, so this one is separate. Okay, that means that I can use the default mode to basically see if I can kind of taper it in a little bit there, just on the top there, can you see, so very easy to taper. And then when I'm ready, if I want to, I can select both of those and just add them back as a solid again. So that's pretty cool. So that's the second tool that I would say is one of these unknown tools that you may not know about. Now, the third tool is basically a new feature called the 3d dragger. Just wanted to demonstrate this, where's a good spot to demonstrate this, so what I'm going to do is use the extracting tool, and I'm going to extract a surface. So this allows me to extract any surface from my model. Let's click on this one and just click extract. Now, if the object is flat, which this one is, it's a planar object, you can see so this is just a polygon. Okay, if I take something a bit more complicated, such as a surface here, this will be a NURBS surface. So when I click Extract on that one, you can see that I've actually give it a slightly different color, a NURBS surface here. And what you're seeing here is a phenomenon called Zed fighting, where the two surfaces inhabit the same thickness if you like, infinitely thin. So sometimes you need to do something called Shell egg. And the Shell tool is pretty amazing. It basically gives something a thickness, you can see I've shelled it by 150 mil thickness there. So basically, that's a separate object, like a piece of cladding now, okay. So really two modes there, the extracting tool really, really great for just extracting a surface Explorer, and then if you do, you want to give it a thickness, you click and then shell it as well. That means then it's a separate object that you could color up. Let's go to Benjamin Moore designer colors.