One of the most frustrating things, at least to me, is when somebody promises to follow up and then doesn't. In an era of text messaging and push notifications, Google calendars, a strange social response to this sense of 24/7 availability seems to be the phenomenon of chronic ghosting. In fact, Dr. Royett Dubar, a professor of psychology at Wesleyan University, recently wrote that this phenomenon, described as when someone cuts off all online communication with someone else without any explanation, is on the rise. It seems that for a variety of reasons, including our own anxieties about being misinterpreted, we often leave threads hanging, perennially suspended in a broken email chain or a buried group chat or a text message that will never escape its unread status. Thankfully, here at Retrieving the Social Sciences, we have no problems with ghosting, in part because we don't want our listeners to miss out on even a second of great social science content, and that is why I'm so delighted to bring you a second episode devoted to the social science of board games. Several months ago, I interviewed Dr. Kerri Evans, Assistant Professor of Social Work here at UMBC, about a project with social scientific, pedagogical and applied research components. A board game that center's the experience of immigrant students in K-12 schools, and the quest to secure resources that will help them thrive. No ghosting here, we've reconnected with Dr. Evans, as well as her collaborator Dr. Keisha Allen, formerly of UMBC, who recently joined the College of Education at the University of Maryland College Park as an assistant professor in the Department of Teaching and Learning Policy and Leadership. But before we hear from the faculty who dreamed up this innovative project to hear about its current status, we will also hear from a panel of UMBC students who recently participated in a seminar with Dr. Evans on the subject of immigrants students in public schools. These students had first hand experience working with the board game and have some great insights into the value and utility of the game for students, teachers and other members of the K-12. educational setting. I had a wonderful time learning from undergraduate students Nettie Lichtman, Brittany Murillo, and Kaylee Reyes. And I think you'll enjoy hearing what they had to say about playing games in the classroom.