Yeah, yeah. And meanwhile, I just had to sit to the side and watch it. It was very heartbreaking. A lot of funny study stories around that. But I feel like I've been going on this backstory too long. But I think that the really important part, though, was like a day or two after we had to close the company get down and put it into liquidation. I'm sitting by myself, none of the CEO or executives are there. I have to I'm the one to figure out how to dispense of like, 90 people's worth of, you know, hardware and how to sell off the patents and the technology. And I get a phone call out of the blue. So I answer my phone. And it's like, hey, Jerry. It's Nolan. And like, Nolan, Nolan Bush now. Oh, Nolan, founder of Atari. Like I didn't even realize he knew me from anybody. We had like crossed paths, I guess at an event years ago, and he's like, I got a chance to see one of your prototypes at an event. And it blew my mind. It's amazing. You're going to change the world. Like this is what everyone's been waiting for. I've been following you for a while now. And I could see that your company was going to tank, you know, he's like, said something along the lines, like, I've messed up lots of startups, I could see it coming, like you were making the classic mistakes. He's like, I just want to leave you with a piece of advice. He's like, there's always a way, you know, just, this needs to be out there in the world, it needs to be given a fair shake. Just go figure it out. And like, wow, that was exactly the motivation that I needed at that time. And so throughout my life, I've had mentors around me and people guiding me. And so I started reaching out to my mentors and talking to them. I'm like, I just had this extremely embarrassing failure. Like, I feel like, feel like I'm done in Silicon Valley making this mistake. And of course, I get the pep talks. They're like no, no, think about, and they start rattling off people, these people who failed five times in a row and blew far more than $15 million. And then they had their success on the sixth time around. And if anything, it's a benefit that you've learned all of these valuable lessons, just embrace what you learned and don't make those same mistakes again, and then go out. And I make, can I actually buy my own IP back? They're like, Yeah, I mean, of course you can. So I called up the best people from the cast AR team, and like, hey, guys want to do this thing. They're like, Yeah, this is too good to let it go. And so we pooled our money, we bought the technology. This time, though, instead of just charging ahead blindly into the night, we took some time to think about what we wanted to do. So first of all, my co founder, he's like, You need to lead the company, you've always had the vision of like, how you actually bring the family together and the general direction we should go, let the rest of us kind of fine tune that direction. But just charge forward and lead. And then I'll join. And so yeah, we did that. It's like, okay, now, let's think about what we want to go after. Like, our device can work in so many industries, it could be education, data, visualization, architecture, video games, board games, like, let's just figure out like, one thing we can do really well. And focus on that for our first product launch. And so we put a lot of thinking into, it's like, yeah, you know, for me, education's kind of a passion thing for me, but I know nothing about it. So as we talked about, like, maybe education, we're like, Well, I've heard, I don't know. But sales cycles are extremely long, it could take years to just sell your first unit into a school. Doesn't sound like a great place to go, especially if we don't know much about it. And we went through all of the different vertical markets, and we're like, we're gamers, we like games, we've worked in game companies, let's just do games. And so we settled on the idea of, you know, what if video games were more like board games, and what a board games were more like video games, board games are great, because you can sit across the table from each other and have that connection with each other. But they have downsides, right? You have to set them up. There's complicated rules. Like wouldn't that be nice? If a board game was like a video game where it could tutor you through you could hit save, when you want to save the game? You know, if it had spectacular video game graphics? And then it's like, Okay, what if? What if video games were more like board games? Like why? Why don't more people play games together in the living room, this is exactly the vowel thing we were going after. It's like, it's really hard to have multiplayer games on one screen, there's only a small subset of games that can work on a on a screen. And that's, that's what our system solves brilliantly. And so that's what we focused on. When we started the, the process, again, raise money, hit a milestone, like make a prototype or a piece of software, raise more money, hit another milestone. And these early like two or three years of up to five, we were we had quite a few near death moments in the company, like a matter of days or weeks before we ran out of money. And so I took the approach of extreme transparency with the team. And I still do today. If you ask the team, what's going on, and kind of the leadership or the business level, I would say almost anyone in the company could tell you, you know, and even back in the first few months of the company, like you'd ask someone in the company, like when you had the money, maybe like three weeks or whatever. And but we always pulled through, I was always able to raise money. We had a great team there was in some of these situations where we're out of money. The whole team took furloughs for a week or two or a month and we were able to like, get that next round of money and that allowed us to get to the point where We're on the edge of production COVID hit, which was, I was a surprise, totally changed how we operated, we had to rethink everything. So COVID hit, we were just scheduling our trips to go to China and set up our first production run. And now we were barred from going to China, it actually took us a full year to come up with a different way of manufacturing. So we actually had to build these robotic fixtures. And so Amy, one of our prototype engineers built these on her living room floor because we couldn't get together. Yeah, so software team would drive to her house and hand her like, you know, a computer preloaded with some software, and then she would build the robot, and then I would drive over with like, you know, handbuilt, you know, glasses prototype, and she'd slip it in. And, you know, we figured out how to build these things completely remotely, and be able to monitor the manufacturing process, which, as painful as it was, is really amazing. Now, we can actually watch every single pair of glasses that go through the factory, we know, their performance, if they have a defect, you know, if if there's like four or five defects in glasses in a row that are all the same, we can like obsess over the dashboard and like stop the production line and ask them to look at what they're doing. And