Great. Thanks, Susan emergent media to me is media that is on the cusp of being used for new purposes and new ideas. My emerging Media Design Lab is investigating ways that we can use essentially the tools and techniques of the 21st century for art making, and also connecting out with various aspects of design thinking, and our approach really then is to say these emergent media tools are the tools that are available to us, not just to us as is in other words, we're not so much going in and using a tool like Final Cut Pro or Adobe After Effects, or even Miro for that matter, for the purposes for which they might have been originally intended often for solving a design problem, but we want to use these tools to create art, that is, in and of the toolset itself, but then takes it further. So another way of thinking of all this is to think about the notion of the artists medium. And there's been discussion over the past 40 or 50 years in the new media art community about this notion of creating the medium or inventing the medium. And so, emergent media art is what we're doing as we're inventing the media that we are using with that technology as a substrate or base. So, the question Susan. Other questions, ideas, concepts, especially related to design. So Ruta asks, How do we differentiate speculative design, design, up speculative design is obviously an aspect of design, it's an area or an approach, but speculative design brings in new or additional concepts that sometimes aren't traditionally a part of the designers toolset. Think about narrative, for example, it's very it's a it's a well trodden path for designers to use narrative, as part of the design process, we write user stories we ask people to tell us about their experience in a narrative way first I did this and I did this. Here's how I felt. Here's what I thought. Here's the next steps. speculative design. Obviously uses all of those same approaches but takes it one step further, maybe more into the realm of science fiction. Think of this idea of speculative narrative narrative that not only tries to predict what might happen in the future, but really more importantly to speculate about it, to look forward, think about how these ideas might blossom and develop in a future context. So speculative design is partly the art of the possible, which is one way of thinking, design, but it's also partly the art of the impossible or maybe the improbable looking to where we might provide some opportunities for new thinking and new ideas based on these new concepts. So we're encouraging the participants in the living systems Collaboratory to use a speculative design approach to thinking about your prototype, and how it might be developed over the next few weeks. Think about where this might go in the future but then create something create a narrative a story, an interactive experience of some kind. That takes us into that. And so often spected design involves creating films or creating simulations of how things might work. It involves putting us together in a world that we can experience together. Let's loop back then, a bit this notion of experienced design. Many people now are trained in the disciplines of user experience design or customer experience design, all really important concepts and ideas.