Speculative Design Prototyping for Emergent Media with John Crawford
5:41PM Dec 8, 2020
Speakers:
Stephen Bau
Roxi Shohadaee
Keywords:
prototyping
ideas
create
collaboratory
systems
miro
design
questions
iteration
people
art
moving
artists
living
world
speculative
explore
presented
tools
approach
And Roxy if you could bring that into the stream that would be great.
I'm not seeing an industry change.
Okay, you're not seeing in the screen share. See, we
can fix that. Good morning everyone.
for a good day.
For those of you who are just joining us, I'm having a little bit of a glitch getting started, but we'll be going in just a minute.
As I see some more of you jumping in Good morning everyone, we'll be getting started in just a few minutes, as john mentioned, this is a stream as a part of the living systems Collaboratory, which is a program of the University of California, Irvine emergent Media Design Lab, as well as the Buckminster Fuller and have rituals program, the design science studio. The Collaboratory is supporting artists who are creating work that is exploring embedding living systems into the way that we are perceiving our more than human the world and their connection with it. As we're seeing life as a unified whole inspired by living systems. There is. So, there are so many blueprints that can help us as we are looking at our biological cognitive social ecological political systems. And so, as as nature provides the blueprints for us. We are collaborating with artists and designers to amplify their work. And so we thank you all for tuning in, and we
think you should be able to see my screen share now.
Yeah. Good. Okay, great.
So welcome everybody to the living systems Collaboratory and we'll give you a brief introduction of the topic for today and then dive right in. So, my name is john Crawford I'm a professor here at University of California, Irvine. I work in the School of the Arts and I'm an intermediate artists, as well as doing lots of research and teaching in that area at UCI. The living systems aren't designed Collaboratory as some of you just heard from Roxy is presented by these organizations Buckminster Fuller Institute, University of California, Irvine design science studio have ritual, and our patron is Mansur vakili, in partnership with lots funded with lots of other wonderful organizations. So, we are here to create an educational incubator for art in the design science studio, and then the living systems Collaboratory is a way of bringing that out into the world in a way that makes art and design a central aspect of this idea of communicating the living systems concept, thinking about what we've learned in studying the work of pepinster Fuller. The time has never been more right for Bucky his vision of what he called the design science decade, and his vision to make the world work for 100% of life in the shortest possible time through spontaneous cooperation without ecological offense or the disadvantage of anyone. It seems to me that we should have learned this lesson by now but we're still working on it. Some of us are definitely ready to move in that direction. And the overall concept driving a lot of our work is this idea that we can find them reason for being by connecting the areas that are shown here in this wonderful Venn diagram. Some of you have seen this already. For those who haven't we have some resources online that we'll share with you. So, what I would like to do in this early phase of the living systems Collaboratory is bring in some ideas that I hope will be useful to people who are tuning in from outside the Collaboratory, as well as those participating directly related to how we can use speculative design techniques applied to prototyping of Art and Design. Or another way to think about it is that we're taking speculative approaches to developing art and design and we're using some of the tools and techniques that were developed in a variety of contexts. A lot of it focused on product design, design, in one sense can be seen as solving problems, looking for ways to make the world better. Solve existing problems and approach communication and integration with technology and other human artifacts in a way that's more life affirming where I believe that the art making perspective caneta had add a whole new layer to that is that artists really are not so much about solving problems. Our role is to find new questions. In other words, not so much to find the solutions, but to find deeper ways of thinking of, and approaching the problems that we want to solve. And so as artists we can bring in this questioning this critical investigation. And I want to see us find ways that we can use some of these techniques in that regard. So I'm going to take a minute now and change my screen share so that you get into the next part of the talk here. So I have an example for you here of a mural board. That was created to
premiere aboard
a mural board that was created by a group of designers in Amsterdam to provide a world to inhabit. And I would give you this as an early example of a speculative design prototype that in this case is also an example of user experience design. It's a place to inhabit a place that the designers who were gathering in, in this case for a conference or able to create a virtual world that that provided a lot of different wonderful possibilities and I'll let the designers, explain that to you because they'll do a much better job than me, as you're watching this, keep in mind what I was mentioning earlier that design is important, but in the context of Art and Design for living systems, it's only part of the picture. However, as artists I believe we can use some of these wonderful tools that have been developed for design practice. One of those is euro and we'll talk a bit more about Miro in a minute after you see how this very interesting mural board works. And I want to be able to give you some ideas for how this can connect to specific forms can connect to specific forms of art making. So, Let's make this full screen and we'll watch this.
There's no audio currently with the city.
And we can't get it okay lasagna. This is a really great video we'll drop in the chat as
well. Did you hear audio in the previous minute or so.
Yeah because.
So
I think there's a way to speak over what they're sharing because it's such a rich description and methodology.
Right.
Go ahead and just try to play the audio in the video for a second to see it.
You
hear it Roxy. Do we need to add my screen share as a microphone let's try that. Try to play it.
Yeah. What's really exciting about this is that this mirror board. These designers took it from just the way you typically use mirror which is a new platform for anyone to him. It's a wonderful collaborative design tool, and they put it polluted and. So, we'll create
a brand site
to
explore the work of this design group.
Let's see if we can hear it. I mean way to play it without the video just to begin with. Yeah, yeah. Okay, so I'll narrate it and we'll present it in the link City. In order for me to narrate and I think I'll need to shut up. stream audio. I just muted it. And now I'll try to play it again.
And I can add it to the stream and you're ready done, it's currently not on yours green screens.
Right. Because I'm just trying to get it working. Yes.
Yes,
exactly. Here my
one of our one of our collaborators in the chat is saying that that SR does have a share audio click buttons and go to screen share which I haven't seen. Seems like that could be of benefit.
I love that Susan. It's all about audience and their relationships, and all the perfect in this digital world doing our best, and really excited about sharing all of this. We're not on zoom. This is a program called stream yard. And so stream yard allows for a materialization
of. Everyone is free to open the cameras.
Right now, I will. Alright we're
up here,
excited to start this first event of the MCU.
And last little test here is to play. Fine violin without any audio artifacts.
How do we collaborate with each other.
And so if we can
we
make this full screen and
what is the purpose of the meeting.
So, this is a system that uses spatial cues to help the viewers and participants, organize themselves in the space more effectively. And the, the, you can see the, the Miro cursors operating as people are working in the space. Skipping forward a bit here and the playback we can also see somebody presenting here in a window. So they are developing essentially a shared whiteboard, that is not there's a lot more than a whiteboard it's a whole immersive environment on the screen that allows people to engage with aspects of, in this case they're doing some design exercises to help connect some of these ideas to the visual representation.
So, let me take you out into a bit more information about how we might be able to use some of these ideas in our own projects
projects. So I'll bring up this mural board, and we'll post this link for you This is actually a mural board that is free for you to use and modify as you wish to create for your own projects and ideas. And you know, something went wrong. Let's try it again narrow.
Waiting for Mira load.
So, signing this type of see if it will like it better. So this is how amuro adds the board to our team so we have a team from my lab at UCI and we have a team which is essentially an inviting group of people. arrows take this a lot of you all this. So it's, it's still filling in, and I apologize for the delay I think I know what's going on here my computer I'm using for screen sharing is not as powerful as the one I usually use and I think the combination of running Miro and reading the string art app is causing some difficulties.
While this is loading. I'm not sure if the stream is also playing somewhere else in your computer but it's, it's playing,
huh. Yeah.
How about now is there is Politico.
Yeah.
Okay. Okay. So yeah so on the side, I will say noodle user group in Amsterdam, so we have a short version of the Amsterdam house that's available for you to fill in on your own, and use as a base for other projects and obviously, given that it's Miro which is real nice so whiteboard environment, you can easily make changes to it. So I apologize for the technical glitches I think we are just going to have to dispense with the screen share for this time around. And what we'll do instead is. I'll discuss some of these ideas and we'd love to answer your questions and talk about things that, that, that have come up for you as you've started to embrace this concept, these ideas of prototyping. So let me just get back to
stream yard care.
We have one person already, which is a baseline question which I think is a really good fundamental to start with from Susan, which is what is meant by emergent.
Great. Thanks, Susan emergent media to me is media that is on the cusp of being used for new purposes and new ideas. My emerging Media Design Lab is investigating ways that we can use essentially the tools and techniques of the 21st century for art making, and also connecting out with various aspects of design thinking, and our approach really then is to say these emergent media tools are the tools that are available to us, not just to us as is in other words, we're not so much going in and using a tool like Final Cut Pro or Adobe After Effects, or even Miro for that matter, for the purposes for which they might have been originally intended often for solving a design problem, but we want to use these tools to create art, that is, in and of the toolset itself, but then takes it further. So another way of thinking of all this is to think about the notion of the artists medium. And there's been discussion over the past 40 or 50 years in the new media art community about this notion of creating the medium or inventing the medium. And so, emergent media art is what we're doing as we're inventing the media that we are using with that technology as a substrate or base. So, the question Susan. Other questions, ideas, concepts, especially related to design. So Ruta asks, How do we differentiate speculative design, design, up speculative design is obviously an aspect of design, it's an area or an approach, but speculative design brings in new or additional concepts that sometimes aren't traditionally a part of the designers toolset. Think about narrative, for example, it's very it's a it's a well trodden path for designers to use narrative, as part of the design process, we write user stories we ask people to tell us about their experience in a narrative way first I did this and I did this. Here's how I felt. Here's what I thought. Here's the next steps. speculative design. Obviously uses all of those same approaches but takes it one step further, maybe more into the realm of science fiction. Think of this idea of speculative narrative narrative that not only tries to predict what might happen in the future, but really more importantly to speculate about it, to look forward, think about how these ideas might blossom and develop in a future context. So speculative design is partly the art of the possible, which is one way of thinking, design, but it's also partly the art of the impossible or maybe the improbable looking to where we might provide some opportunities for new thinking and new ideas based on these new concepts. So we're encouraging the participants in the living systems Collaboratory to use a speculative design approach to thinking about your prototype, and how it might be developed over the next few weeks. Think about where this might go in the future but then create something create a narrative a story, an interactive experience of some kind. That takes us into that. And so often spected design involves creating films or creating simulations of how things might work. It involves putting us together in a world that we can experience together. Let's loop back then, a bit this notion of experienced design. Many people now are trained in the disciplines of user experience design or customer experience design, all really important concepts and ideas.
But then, let's think about how we might connect that to the notion of art making, and especially the ideas that I mentioned earlier regarding art making and critical approaches to art making being not so much about illustrating or solving a problem or communicating an idea, but really about exploring a whole theme or constellation of possible scenarios. So, as artists, we are, in some sense, inventing the future as speculative designers we are telling stories or providing experiences that allow the future for these future ideas to be experienced. And what we're hoping what we're inviting is for the participants in the living systems Collaboratory to meld those put those ideas together a bit. Think of yourself. Yes, as a designer. Yes, as an artist, but also as a designer working in this speculative narrative driven, almost kind of future fiction oriented notion science fiction yes but not just science fiction that's concerned with technology but science fiction it's concerned with the human experience and, and how we grow and evolve. So looping this back to the overall mission and direction of the Buckminster Fuller Institute, it's clear that Bucky was always a speculative designer and those ideas that the design ideas and practices that he evolved in that we're still exploring in some of these. Some of these venues, really set the root or the base for thinking about speculative design as a discipline, but we're now at the, at in a world where we can actually create a lot of these ideas we can manifest these ideas in the world. If we however simply manifest them as devices or tools or approaches to solve problems. I think we're shortchanging ourselves as artists because of course artists are able in some way to respond to an intuitive, a hidden guest stall hidden drive a Gestalt that can't necessarily be put into words into design brief. Okay I've talked a lot and there have been quite a few questions and comments popping up. Roxanne you want to bring us back to one of them. Good question from Kiki what are the ideal phases of prototyping for speculative design, and what are the parameters to successfully prototype. Well, I think one nice model is a three phase approach incubating an idea prototyping the idea. And then, presenting the idea in a broader public context. And as the people involved in the living systems Collaboratory are well aware of that three phase model is exactly what we're following the incubation is not so much about trying to find, as I mentioned earlier, a problem statement or design grief. It's really about finding that seed inside you, the thing that you really have to say as an artist prototyping then in this prototyping process, we're applying tools to create malleable easily modified representations or presentations or abilities to interact with that idea, which is why we think mirror was such a fruitful presentation tool and development tool for some of these ideas, and then moving forward. We're going to be encouraging you to actually create artifacts that will live in the world independently of your project works of art essentially that can be out there exhibited presented and of course, presented with you as part of them as living systems participants, but also perhaps can live on their own in a way that might extend the reach of this whole concept.
Other questions.
So Larry asks a great question how you measure the impact of a prototype, in the context of a living system his framework.
And
I would,
I would invite us to embrace that question, but think about it in a context that maybe is driven more by how artwork is judged for its success or its impact, art, of course, is one of the central areas of study for this whole field of aesthetics and aesthetics really is in very simple terms, sorry I'm oversimplifying but aesthetics is really the discipline of making value judgments about a particular human part of fat, something that's been made by people for the purpose of art, whatever art might be how you might define it. Some people say that in order to make effective judgments about aesthetics. You must be informed and it's really only the critical informed judgment that can drive aesthetics. Other people say, well really it's only the popular view only if your work is widely seen and widely recognized by people who aren't trained in aesthetics, then it's successful other people say, well, it's the art world it's this group of people who loosely defined group of people and institutions like galleries and theaters and presenters and critics that define the, the success. Aesthetically of a work of art. And so, I'm sorry to not be directly answering the question about how we measure this. I'm really posing now a set of new questions that we can consider, I would advocate for us, evaluating the success or the strength of the project coming out of the living systems Collaboratory really from a framework of aesthetics, as opposed to a framework of efficacy. And we'll have more to talk about over the next few weeks in that regard to good question though really opens up a wide area for discussion. So, This is now a question about how I structure, my prototyping process and how in cases where I'm you know consulting or mentoring advising students or working with the team. I prefer to see things structured. This is my approach. My evolved through a series of kind of intuitive discussions with others also informed by making lots of mistakes and redoing things many many times. So, one of the key aspects of prototyping, in my view of the world is the concept of iteration. And for those of you who are trained in experience design or other areas of design thinking, you'll know that iteration of course is really a central aspect of this iteration is sometimes not as widely recognized in the art field, sometimes artists are trained in, you know, going back to various kinds of design approaches might almost be seen as a waterfall model where, you know, the first thing is done and then the second thing is done and then the third thing is done and then it's finally delivered an iterative approach on the other hand, is cyclical. It is oriented towards finding aspects of the art, or the artistic idea that can be explored quickly. At first, and providing progressive levels of circling my fingers here writes progressive levels of exploration. So, the iteration is one of the key aspects of this. Another aspect of it is being able to have something to show something to demonstrate something to present as early as possible. In the process, even if it's not fully working at, and that can be a little bit risky, sometimes, especially if we're working with emerging media technology, things don't work, we're working with beta versions we're working with early flaky versions of technology. And the easiest thing in the world to do is work with a piece of technology that's known and proven. It really reduces the risk.
I'm advocating that we take the opposite approach that rather than working in this model of risk management reducing the possibilities for failure that we work in this model that we've heard described earlier, as as asset management or asset exploration, where we're finding new things, finding out new possibilities, about the tools and the techniques that we have available to us. So, You know, one example of that is today's presentation. I chose as an artist who likes to explore and use new technologies. I chose today to use a camera that I hadn't used before. It's an environment that I was hoping to test before we before we made the connection on stream yard today but unfortunately was not able to do so. But, you know, I've discovered a lot about using it and already have some new ideas about how to put that into play. So I'm inviting you to find ways of connecting with your media, or medium, whatever it or they might be, and push the limits of those things in a prototyping context. The nice thing about prototyping, is that it's low stakes in the sense that failure is an option. As a matter of fact failure is a desired outcome because it's by not doing exactly what you want it to do that you can learn how to do things more so iteration, low stakes. And then also kind of moving from a notion of lower to higher fidelity over the iterative process. And what we mean with fidelity of course is the way that the prototype itself will connect with the vision or the feeling, or the intuition that you had when you as an artist, initially started to germinate. This concept. So, progressively higher fidelity prototyping takes us from the kind of rough exploration where not much works to progressively refined iteration where more and more things work but they work in a broader and more open scale. And the one other thing I'd like to mention about prototyping, in this context is. Think of what of how you would define the term prototype. Take a minute now what to you is the definition of the term prototype if I was to ask you to write that down. One possible definition of the term prototype is that it's a working model, something that isn't the final product but it's something that lets you explore some aspects of that. Another definition of a prototype. Is it something that's developed as a template, which in a sense is a model, a thing, from which other things that are similar will be created. Another way of thinking of the term prototype is that it's the instantiation of what you would like to see if you could really do everything you want it to do. And maybe you aren't fully implementing every part of it, for example, maybe a lot of it is ends up being 2d images in Miro that are slightly navigable but maybe there's some aspect of it then that turns into something fully navigable and the Amsterdam houses, is a great example of that where you can see some aspects of it of going into that house that are fairly low fidelity, some aspects that are more interactive and higher fidelity and then some aspects of it that feel almost like being in a presentation room, even higher fidelity. So I invite you as you start thinking about approaches to prototyping to investigate the Amsterdam room, not just as a mirror template that you might be able to use, but as a place where different levels of prototyping are explored. So I think maybe we have time for one or two more quick questions, living systems principles influencing design.
So, I already mentioned one of them this idea that rather than looking at risk management we're looking at exploration of assets. Also the,
the
practical nature of living systems design is super important in this context where every fragment somehow represents or contains the part, or contains the whole thing each part contains the whole thing. And perhaps the most important one that I'd like to start to explore in the context of the living systems Collaboratory is this commitment to physical embodiment of the concepts and ideas, we're not simply, you know, pushing pixels on a screen we're not simply moving game pieces around on a board we're not simply sitting and having a discussion where it's a kind of an auditory or simply visual connection between people and ideas. We're really finding ways that those become fully embodied in our, in our concept and our approaches and Lisa's comment here is right on right on point. Looking at the etymology saying Pro is in favor of type is a particular type of thing so prototyping seems to be the experience of being in favor of or providing space providing room for something that is in the process of becoming. And isn't that really a big aspect of the whole living systems approach that it's not about being there, it's about the process of becoming, and as Casey says spontaneous holographic model iteration. So, we need to wrap up to allow time for a quick break and then we'll be moving into another session with our participants in the living systems Collaboratory. So, this is the end of the recorded part of the talk that will be streamed online hope people have found it useful, and we'll continue this discussion in another presentation another meeting session very soon. I'll be iterating my devices here and moving towards the next stage of presenting this in a more fully evolved way so thanks everyone for your time we'd really appreciated, being able to be with you today, and Roxy, anything to add as we move into the next space.
Just for anyone who's not a part of the Collaboratory and any of this is new to you, um, since simple frameworks for moving into rapid prototyping. I would recommend checking out IDEO. They have some really good rapid prototyping frameworks, including just giving yourself space to brainstorm and let yourself just encourage wild ideas and give yourself space to really think big and dream big and then from there, pick one or two and then do that again and really like. Give yourself the creative freedom to not have the bounds of what's probable or what's possible. But just kind of feeling to what's the most what's the seed that's inside of you, and then take that wherever you get to from that and then actually like john said, try to test it iterate figure out what, not only like what's the big dream and what's the gap between where you are and where you need to be, and what is the capacity that you get to build with your fellow comrades on Spaceship Earth and potential collaborators. But what resources do you have now, you know, do you have a way to wireframe it Do you have a way to help tell the story of the potential impact. Because if there's a way that people can have an embodied experience of seeing through your eyes and to what you see as possible. Then there's going to be, it's going to become easier for you to kind of move towards that. But if you wait until the end and you think that it's the right way and you don't go through this, this iteration process, often you're robbing yourself of the potential of collaboration. If nothing more than receiving feedback of how it's actually received. Another thing that I think, you know, one of the edges between I think that what IDEO presented which has seen a lot about human centered design and we're shifting into life centered design so how are we, designing for all life and not just humans, but I think a core tenet to that regardless is empathy. And so really taking the time to do empathy exercises for who you who you're creating for so that you can can iterate along the way. So
prototype insights, great insights thanks Roxy yeah
oh yeah yes I'm really glad we're talking about that today and thank you all, and we're hopeful that you stay up to fail on theory.
So for the living systems Collaboratory participants will be reconvening after a short break. What do you think proxy. Five minutes
is great.
And are we meeting here
are we meeting in zoom meeting in zoom.
Everyone has the link. Everyone has the when you should. Okay, so thanks again everybody been great being with you and to be continued.
To be continued and for anyone who tuned in, we'd love for you to stay along for the ride so in the comments. Now, we're going to destruct the link for joining. And being in touch and. For everyone else, have a wonderful day. And we'll talk soon.
Welcome everyone.
I can't, I can't welcome you fast enough in my little browser side. Above
reading. It's good to see your faces and not just a little well thought out comments in the chat, as I go. That's technical difficulties aside. Good takeaways for anyone.
Chair.
There you.
I love.
I mean, I just loved hearing the idea of the iteration it's it's something that it's a concept that kind of led golf because I started prototyping and then it totally didn't come out the way I was expecting it to and then I kind of like veered off, and was just really nice, nice to remind to remind myself to continue my exploration and not really worry about the final result as much because this is really a unique field trip, in a way. And so I should stay present for that.
So don't fall into old habits pretty easily, you know, Stephen and I were talking about that last night, so much. I'm, I am experiencing so much of this and feel like this project is hitting me on so many life levels it's it's beyond the work I'm doing here in my studio, it's it's been really beautiful, leaving.
How are you today. Oh you're muted. Can you hear me. Yeah.
Just. Yeah, I was just gonna add something about iteration and hold that fractal dimension which is a real dimension of the world. As you know, this Euclidean violation of three dimensional. It's just that acceleration to the real world. And the living vote is a practical and practical dimension that we mentioned before two, we are moving from complexity to simplicity, even do is a complex system but works with this simple, simple actions and simple way of doing it expresses if just imagined is normally. If you imagine one line and make it to three equal segments. No take out the one in middle and go up and down. In the sense, so no we have one up, though. And no apply this this iteration, through one triangle. It has three sides are equal. And this order of iteration that wherever you see any in line. Just make it to t and n case the middle one, and make it 41234. He called that for over three dimension of fractal variation. And if you just started doing that wherever season, any section, does that for three eventually becomes its norm, which is the most complex thing. So, we can the simple direction to read the amazing complex system. This is what we are trying to, we are emerging to, to understand the nonlinear system, which is in mathematical form that we are aware of is based on simple equations to explain the complex system. In the non in linear mathematics to explain a complex system we have to come up with a complex equation. So this is a chain shift that we are trying to be enough in this living system, collaboration, for this standard deep simplicity that we are emerging right now by shifting our mind and science from linear to nonlinear science. And that iteration is one of the major components of this cognitive living system that is by iteration actually it has a feedback system to evolve and become complex and make this complexity within minimum effort at the top, like a body that it does that, it will aid the whole system, you don't need any effort. Right now your body's happy, that's a linear system model. Thank you.
As a perfect segue. The conversation that we got to have online, and the conversation today, as we're moving into the next days. And thinking about how that is connected to our living systems as a metaphor and they are enforcing that the more we pay attention, the iteration is key. So, we don't have too much more of your time. We want to be mindful that we are supposed to wrap in eight minutes. And so, in a screen share, and we're going to talk through a document that I'm going to navigate to through your portal because I really want to make sure that everyone is feeling comfortable with the portal and clear about how to find things. So, I'm gonna just share. While I set this up john Do you wanna know that you're on the stream, would you like to say anything and as a hello
everybody got heard everything,
whoops muted multicast. Sure. Did we hear you. Oh, Okay, good.
Good yet, trying to set up here so these are still a little bit scrambled but, um, yeah so obviously we're in the new phase where in the prototyping phase now moving forward. And we wanted to take a few minutes to just start setting the expectations for what's going to happen between now and January 30. We realized that when you started the Collaboratory. A couple of months ago, none of us really were sure about how it would evolve and the incubation phase has been in the true living systems way and incubation of the prototype concept itself for the, for the Collaboratory as well as hopefully incubating a prototype notion for your own exploration going forward. And I think everyone here was around when I was speaking about some of these things last week so I won't repeat them Roxy has some more specifics for you now so you want to walk through those razzing
me it's not on you. Okay,
they can hear you fine.
So, um, a few things to say one. There is an opportunity of this stage, if you feel like you would like to either continue incubation or exit. So we're not going to force you to stay. We are going to go through and make sure everyone completed all of their, you know, requirements as far as the expectations and we'll assume you're safe, unless we reach out to you, in which case, they'll tell you hey you didn't you know you still need to do a seminar reflection or missed one too many sessions or, you know, just make sure that everyone's Alright, and to move forward. But we will also send out a follow up form after this, that we'll have kind of a few options, so that we're clear and you are clearly opting in to continue. So we're going to need you to do that by Thursday. It will also be in this link section of the portal. So I just wanted to tell you that, at each stage at the end of each phase we're going to not only celebrate and welcome you into the next one, but also get you to opt in and recommit and say, I am, I do want to move forward. And so one thing that we didn't notice and wanted to mention was that the last. We had some technical difficulties around licensing for the Lynn Margulis film. So we hope that you can let us know if it's cost prohibitive for you to pay the rental and we can try to work something out. But the reflection for that is due in a few days and no one has sending it so we do want to hope we hope that you all can complete that reflection soon. So, moving. Alright so in the link section of the portal middle central button. The bottom link apparently is face to expectations. So as you open this. There we are in phase two. So this document will be a living document will continue to add to it and refine it has the overview of everything that you already know about the meetups and the reflections and the responses. And the presentations. So I think one person wasn't able to make the this, the events on Saturday, also just celebrating the event on Saturday you guys did an amazing job. Thank you so much for your preparations and your courage and the artistry that you all will. And the authenticity that you brought to the table. It was really wonderful. And everyone's almost perfectly on time so big round of applause for timeliness. So as we move into these next two phases right this is the information you already have. it's like short concise delineation that you will be able to take in this phase, your ideas further explore them and develop them into fully realize from but what, what does that mean, so that's that's what this lower section is all about. So that kind of two main goals are in bold. One is you're continuing to highlight the connection between your creative efforts and living systems, and two, you're creating a proof of concept prototype of all or part of your project in the space. So we have some q&a kind of already built into this. And so I'll talk through the questions and the answers in our few minutes that we have left. And then if you need to go, then feel free to leave. But if you want to ask a few questions you can stick around for further questions, and then we'll see you on Thursday. So, what, how might you test your project. So, the posits here are. Is there a wireframe that you can create and engage the community in for feedback that community can be two people. It could be a test event that you run and think about kind of what what structures are you exploring for feedback so what structures are you putting in place to receive feedback and integrate it. It's one thing to do a thing it's one thing to get feedback and it's a whole entire other thing to integrate that feedback so see what kind of structures you're creating for that. And some of those might be passive, and and less direct and some might be very direct So another question. Might your project need more technical support than you currently have. Is there a way that you can tell the story of the potential impact in a way that engages potential patrons or collaborators, so maybe you're not quite there and maybe you don't quite have the technical expertise for the team or the idea is something that is going to be incredibly complex and huge, but is there a way that you can can engage your community or anyone who's going to be engaging with your work in in the story of of it, itself. And I see lots of questions coming to touch on that trip recently so he gets
a question for you is, you know, have you done an empathizing journey for what it might be like to engage with your ideas. So we're going to provide three main tools will provide design thinking frameworks, a great experiences I'm worksheet that I co created with some tea Kelly is a primary author, and we've done some workshops around it, and then an experiential brief worksheet with a GSP. That was also co created between, many of you are familiar Damian Matt Dre Seth bunting and self. So, we'll create some tools so that you guys can really go through the steps
of,
of, of laying out the experience design and feeling into what it might be like to go through and also live your, your what you're thinking through in the world. So how might you engage others in your mission in the space can you connect with potential partners, are there other collaborators. Are there people who can mentor you outside of the Collaboratory so sorts of things like if someone engages with your work, then what is a call to action that they follow up with you is there an organization that they might they can point them to is there is there something in their lives that they are welcome to shift and reconsider. So starting to think about these things, tested, and some of you might even into your approach, then if it's required these are awesome. So, what what forms are acceptable looking at the space. We want you to think about how someone might engage with your work in an online space and provide, is it possible for you to create some sort of embodied experience that allows them to understand through experience your work. Is there a feedback loop for final refinement and some different potential mediums are you could create a mock up a model storyboards animations, a workshop video a song, there's many different tools to consider for for presentation as a great document that is linked here from a colleague came in spoken john and his class at UCI firmers art that has a lot of digital resources into the XR euro which we've been using. When the last thing to say is that we'll be giving you a guide and guidelines created through a partnership with gray area that we've been building to help you to see like how you might assess inputting whatever you create into format for 3d Gallery exploration. So, that will likely be ready for the beginning of next week. And so it looks amazing testing prototypes that we can start to test by the end of the development phase, inside of the 3d wearable world. So more of that to come. And the last thing to say is, and then we'll go into questions for anyone who has to leave, you're welcome to go. But if you again if you need to potentially go back into intubation then reach out to us so we can help create milestones that are more relevant for your face. Ideally you come to the table with suggestions for what those milestones are so we can give you feedback on those. And ideally, you can still create something that can be shared. And you can create stretches the feedback and iterations in the space, including outside of the Collaboratory additional expectations. Also, we hope that you use the hailo. We also there's a telegram chat that I think Steven started which is great but the hailo, and not but, and high low is meant for nonlinear collaboration. So we hope that you can use both, and we'll also be inviting a broader community layer to the high low for potential partners and partners who could be along for your mission as well. So we want to make sure that spaces. And anytime we post there, it can be can post communities, and we expect you to be proactive, reach out if you need support make moves. We have two email addresses, one that goes to all the mentors one that goes to just be done myself and faith. And the mentor email also goes to Nikko myself and Fay, and we hope you hope that you test along the way. So that's my quick overview of this document, just because I know everyone has a specific amount of time. And now we can have a conversation.
Xbox to be super helpful and thank you so much for all of your work in building out these this expectation structure. Also, just for everyone's benefit. I think proxy will be spending more time on this on Thursday right, providing an opportunity for more kind of discussion and, and in depth exploration of these ideas so there won't be a quiz. Today, all we're asking you to do is start to begin, start the process of looking at this document thinking through some of these ideas and then we'll explore your questions
in,
we'll have ample time to explore your questions in depth on Thursday. But for today let's see how many questions we can address and how much more thinking process we can get started, based on everything that everyone has already submitted thanks for the project questions
in the chat that's Yeah, let's do that.
So Kiki asked, How can we protect the prototype idea if it's being done between external individuals outside of the
living systems
Byron Katie Can you explain.
Hi yeah I was just wondering if
the idea that we're working on is done with
other people, and that I'll be
collaborating with
whatever they're kind of uncomfortable with the idea of being shared.
But that might not be the case but
I'm just wondering if that was, was to happen.
And then you would create a version of that presentation that you could circulate just internally within either just to the internal group here, or just to the main organizers Collaboratory so that we can know that you face and if there's nothing more maybe a suggestion would be if there's a way to communicate about the essence, essential qualities of what it is that you're doing in a prototyping way that can still receive feedback without having to be specific about you organizations involved. That will still allow for potential collaboration and patronage around the, the general idea, but it doesn't necessarily reach companies.
Thank you.
Yeah. Excellent question and you and I are meeting up soon Kiki so we can discuss it more than proxy with Katie's excellent question. brings up something that I think we probably will address you and I've already talked about this before the end of January, which is just the whole notion of intellectual property. What gets shared but what doesn't and we'll work with everyone to clarify that over the next short while, but if you do have questions, concerns or ideas, we'd love to hear from you.
The questions in the chat about the watch party. So if you're not currently navigating all of the sessions and all of the different points of engagement for either live sessions, or asynchronous reflections but inside of the sessions or watch face here. And again I mentioned this many times but we had licensing issues we purchased the film we cannot stream it, it is a rental if that's cost prohibitive, please write to us and let us know. And if not, we hope that you can just rent it and enjoy that
proxy wonderful if it might be a good time to speak briefly to Stevens question. Can Tokyo be an acceptable online space for prototyping and answer is definitely yes, and by introducing mural first we didn't want to give you the impression that this is a mirror only activity, we see Miro as an extremely malleable tool that's easy to approach for people who have minimal training, but there's lots of other prototyping tools for people who are experienced with wireframing you might have another tool that's your preference for people that are more experienced with, you know, media prototyping tools of different kinds. Those might be more fertile ground for you to explore. And so the short version is the prototype can be pretty much in on in in any platform you choose will be giving you some guidelines, a little more specific related to what Roxy pointed out, but what we're hoping to see is either. Perhaps some kind of a full 3d walkthrough of something, or perhaps a video where you narrate something which could be a video narration of a screen capture in lieu of something like that, or it might be something more along the lines of a series of slides that have an audio background. So a series of image slides so we're quite open to how this gets presented at the end of January, and we're open to the tool set you're interested in using, but for those who feel like you'd like some guidance and help we'll definitely be giving help with tools that are approachable and free and easy to use like Miro and loom.
I just gave you guys a screenshot of one of the potential online gallery spaces that we're working with gray area to to host it, which is called New York City. And so, topia can be import into some space like that but that's that's currently the top option that we're working with the area on. And so, if you created something in topia, or you created something in
figma or Nero, figuring out what will give you the guidelines but figuring out different ways that we can put present everything in an explorable fashion is
integrated that into the environment that we're planning to use for the presentations at the end of the next phase and you know basically at the in the mid March timeframe. Process format comment from quality which is excellent, can we separate them into our sessions from the pure presentation so people don't have to choose one over the other. really useful we're starting to, to all have the wonderful problem to have and realizing there's much more here than than we have time and bandwidth to work on but we'll find ways to help you engage and prioritize with the most important things. So we're at 11 Roxy I could spend a few more minutes, but maybe we should kind of bring a formal end to this part of the process, maybe stop the recording as well in case anybody has any questions off recording. And thanks everybody for your time and your patience and looking forward to continuing this discussion in more depth on Thursday.
Thank you. Thank you. Thank you. Thank you so much.
So for anybody who didn't have to leave open for more questions, rather than putting it in the chat where you can just speak up if you have anything else you want to ask her and may have a
free flowing discussion.
I have a question actually do a one for one sir you maybe remember my project one presentation, it's a jokes about living systems and once, so I'm just curious if I could email you and just talk about my jokes and then you said that you have many jokes in your mind about living systems. So just maybe we could talk over, even email about that just would be helpful.
Definitely, Definitely I especially if you could have some calls would be easier because interactive. Communication is always bringing more juice and more excitement in it so I would love to have a chat with you. You have my email I think we can find a time charging for that that would be great. After
email actually. So,
yeah, that in the checking document, I'll, I'll add next to his name. Thank you
so much.
Thank you.
Oh question from Steven. The answer is yes but I haven't read the question yet but see Would you be willing to participate in the conversations on living systems that are artists salon event. I would be honored. But you must sir.
I would not be fantastic. We have some amazing experiences that we're trying to curate so that would be amazing to have you join us. Thank you. Yes,
just. My time is pretty impacted right now so it's just really more a matter of scheduling. So I. You want to get my info Steven you want to reach out and we'll organize things.
That sounds great. Yeah.
Yeah, thank you.
Tina has requested that you share a living system ship.
I didn't hear you.
I said Gina requested that you share a living distance joke.
Yes, right now. No, I just, you see if you look at the world the way we structured the beginning early. It's so funny. And so much of choking it that you know we can rap a lot about it for hours and hours when we look at the way we live, and the potential that we have, and are we, designing teas or acting out the silver here. Just look at our governing system political system, and how much fun we have brought that to the way we designed it and we are actively. So, we have a lot to, to, to enjoy and talk about how our linear mind and linear design has so much, so much, navigo, and see the potential at the other
comments
or questions or celebrations as we close the space and enter the next one in vocations always welcome.
I would like to just maybe celebrate one thing. It just seems that since our presentations on Saturday. It's just. Maybe something happened in our collaborate Collaboratory that more people sort of like started like just collaborating actually I just find that beautiful. Yeah, I just want to celebrate that goes for spontaneous collaboration, you know that can happen. Yeah, thank you for. Well,
I invite you all to unmute yourself say goodbye and we'll, we'll see you soon.
Thanks, everybody.
Thanks so much.
Thank you.
Thank you.
Thank you. Bye. Bye.
Thank you. super awesome. Thanks.
Ah, Boy.
so much about solving problems. Our role is. To find new questions. In other words, not so much to find the solutions, But.